Asw pickup pdw: Difference between revisions
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{{lang| | {{lang|Asw pickup pdw}} | ||
{{as point|asw_pickup_pdw}} It is used to spawn a personal defense weapon (PDW). | {{as point|asw_pickup_pdw}} It is used to spawn a personal defense weapon (PDW). | ||
Revision as of 06:19, 25 May 2022


Template:As point It is used to spawn a personal defense weapon (PDW).
Keyvalues
- Bullets in gun ([todo internal name (i)]) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
- Clips ([todo internal name (i)]) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
- Secondary Bullets ([todo internal name (i)]) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Inputs
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE