Liblist.gam: Difference between revisions
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Kestrelguy (talk | contribs) m (added language bar. also some formatting.) |
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{{lang|{{PAGENAME}}|title=The <code>liblist.gam</code> File Structure}}{{goldsource topicon}}[[Category:File formats]][[Category:Goldsource]][[Category:Modding]] | |||
game "string" | |||
icon "string" | |||
developer "string" | |||
developer_url "string" | |||
manual "string" | |||
gamedll "string" | |||
gamedll_linux "string" | |||
gamedll_osx "string" | |||
secure "{{boolean}}" | secure "{{boolean}}" | ||
svonly "{{boolean}}" | svonly "{{boolean}}" | ||
Line 15: | Line 16: | ||
mpentity "<ent>" | mpentity "<ent>" | ||
mpfilter "string" | mpfilter "string" | ||
fallback_dir "string" | |||
fallback_maps "{{boolean}}" | |||
nomodels "{{boolean}}" | nomodels "{{boolean}}" | ||
nohimodels "{{boolean}}" | nohimodels "{{boolean}}" | ||
detailed_textures "{{boolean}}" | detailed_textures "{{boolean}}" | ||
;<code>game</code>:The string specified under <code>game</code> appears as the title for the window when the mod is running; it is also used in My Games List. | |||
The string specified under <code>game</code> appears as the title for the window when the mod is running; it is also used in My Games List. | ;<code>icon</code>:Relative path to 16×16 24-bit <code>.tga</code> file. | ||
;<code>gamedll</code>:This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be <code>\</code>. | |||
Relative path to | ;<code>gamedll_linux</code>:This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be <code>/</code>. | ||
;<code>gamedll_osx</code>:This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be <code>/</code>. | |||
This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be <code>\</code>. | ;<code>secure</code>:Allow VAC secure server. | ||
;<code>svonly</code>:Is this a server only mod? | |||
This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be <code>/</code>. | ;<code>type</code>:This keyvalue is either <code>singleplayer_only</code>, <code>multiplayer_only</code>, or omitted. | ||
;<code>mpentity</code>:{{obs}} This keyvalue is WON only. Use mpfilter instead. | |||
This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be <code>/</code>. | ;<code>mpfilter</code>:Do not show maps with names containing this string in Create Server dialogue. | ||
;<code>fallback_dir</code>:This keyvalue specifies a mod directory (i.e., <code>cstrike</code>, <code>NS</code>, etc.…) for the filesystem to mount. This will only mount mods installed to <code>steamapps\common\half-life\</code> and ''Half-Life'' itself. | |||
Allow VAC secure server. | ;<code>fallback_maps</code>:Used by GameUI to determine whether maps should be loaded from the <code>"GAME_FALLBACK"</code> [[IFileSystemV009#Path_IDs|search path ID]]. Defaults to true. | ||
Is this a server only mod? | |||
This keyvalue is either <code>singleplayer_only</code>, <code>multiplayer_only</code>, or omitted. | |||
This keyvalue is WON only. Use mpfilter instead. | |||
Do not show maps with names containing this string in Create Server dialogue. | |||
This keyvalue specifies a mod directory (i.e. <code>cstrike</code>, <code>NS</code>, etc. | |||
Used by GameUI to determine whether maps should be loaded from the <code>"GAME_FALLBACK"</code> [[IFileSystemV009#Path_IDs|search path ID]]. | |||
Defaults to true. | |||
If the game is "Half-Life" | If the game is "Half-Life," all search paths are checked for maps. | ||
Otherwise, GameUI will load maps from the <code>"GAME"</code> path ID as well as <code>"GAMEDOWNLOAD"</code>. If this setting is not false, the fallback path ID is also checked. | Otherwise, GameUI will load maps from the <code>"GAME"</code> path ID as well as <code>"GAMEDOWNLOAD"</code>. If this setting is not false, the fallback path ID is also checked. | ||
Revision as of 18:55, 20 May 2022
game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game
- The string specified under
game
appears as the title for the window when the mod is running; it is also used in My Games List. icon
- Relative path to 16×16 24-bit
.tga
file. gamedll
- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be
\
. gamedll_linux
- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be
/
. gamedll_osx
- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be
/
. secure
- Allow VAC secure server.
svonly
- Is this a server only mod?
type
- This keyvalue is either
singleplayer_only
,multiplayer_only
, or omitted. mpentity
This keyvalue is WON only. Use mpfilter instead.
mpfilter
- Do not show maps with names containing this string in Create Server dialogue.
fallback_dir
- This keyvalue specifies a mod directory (i.e.,
cstrike
,NS
, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\
and Half-Life itself. fallback_maps
- Used by GameUI to determine whether maps should be loaded from the
"GAME_FALLBACK"
search path ID. Defaults to true.
If the game is "Half-Life," all search paths are checked for maps.
Otherwise, GameUI will load maps from the "GAME"
path ID as well as "GAMEDOWNLOAD"
. If this setting is not false, the fallback path ID is also checked.