Template:O BasePropPhysics: Difference between revisions

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m (now scrolls if you want it to.)
mNo edit summary
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{{lang|{{FULLPAGENAME}}}}
{{lang|{{FULLPAGENAME}}}}
<onlyinclude>{{ScrollBox|title=BasePropPhysics|noscroll={{{noscroll|}}}|
<onlyinclude><includeonly>{{ScrollBox|title=BasePropPhysics|noscroll={{{noscroll|}}}|
{{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}}
{{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}}
{{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}}
{{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}}
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-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!--
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!--
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!--
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</onlyinclude>
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</includeonly></onlyinclude>
{{documentation}}
{{documentation}}

Revision as of 11:20, 19 May 2022


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