Info apc missile hint: Difference between revisions
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{{ | {{wrongtitle|title=info_apc_missile_hint}} | ||
Something that helps APC missiles guide. If the missile can hit the associated target | ==Entity Description== | ||
Something that helps APC missiles guide. If the missile can hit the associated target entity between the time it takes the current enemy to enter + leave the hint, then the missile will guide to the entity. | |||
==Availability== | |||
{{in game|brush}} {{game|HL2}} | |||
{{in code|class=CInfoAPCMissileHint|file=weapon_rpg.cpp}} | |||
==Keyvalues== | |||
*{{kv Targetname}} | |||
*{{kv Origin}} | |||
*{{kv Angles}} | |||
*{{kv EnableDisable}} | |||
*'''target''' | |||
:<target_destination> The entity that the missile will guide towards if the conditions are met. | |||
==Inputs== | |||
*{{i Targetname}} | |||
*{{i EnableDisable}} | |||
==Outputs== | |||
*{{o Targetname}} | |||
[[Category:Entities]] | |||
Revision as of 20:28, 7 October 2005
Entity Description
Something that helps APC missiles guide. If the missile can hit the associated target entity between the time it takes the current enemy to enter + leave the hint, then the missile will guide to the entity.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <target_destination> The entity that the missile will guide towards if the conditions are met.
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.