Template:O BaseDriveableVehicle: Difference between revisions
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Deprecated (talk | contribs) (Reformatted to use IO templates, added to Output Templates category) |
Kestrelguy (talk | contribs) (allowed it to call the base version of O BaseEntity.) |
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{{ScrollBox|title=BaseDriveableVehicle| | {{lang|Template:O BaseDriveableVehicle}} | ||
{{tip|Put <code>{{!}}all{{=}}1</code> when calling this template to have it show the L4D OnKilled output.}} | |||
<onlyinclude>{{ScrollBox|title=BaseDriveableVehicle| | |||
{{IO|PlayerOn}} | {{IO|PlayerOn}} | ||
{{IO|PlayerOff|Player entered/exited the vehicle. {{PlAct}}}} | {{IO|PlayerOff|Player entered/exited the vehicle. {{PlAct}}}} | ||
Line 6: | Line 8: | ||
{{IO|AttackAxis|param=bool}} | {{IO|AttackAxis|param=bool}} | ||
{{IO|Attack2Axis|param=bool|State of the <code>attack</code>/<code>attack2</code> buttons. Also called when the player exits the vehicle.}} | {{IO|Attack2Axis|param=bool|State of the <code>attack</code>/<code>attack2</code> buttons. Also called when the player exits the vehicle.}} | ||
{{O | {{O BaseEntity|l4d={{{all|}}}}} | ||
}}< | }}</onlyinclude> | ||
[[Category:Output Templates|BaseDriveableVehicle]] | [[Category:Output Templates|BaseDriveableVehicle]] | ||
Revision as of 14:21, 29 April 2022

|all=1
when calling this template to have it show the L4D OnKilled output.BaseDriveableVehicle:
- PlayerOn
- PlayerOff
- Player entered/exited the vehicle. (!activator is the player.)
- PressedAttack
- PressedAttack2
- Player pressed the
+attack
/+attack2
key.
- AttackAxis <boolean>
- Attack2Axis <boolean>
- State of the
attack
/attack2
buttons. Also called when the player exits the vehicle.