Template:O BaseDriveableVehicle: Difference between revisions
		
		
		
		
		
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| Deprecated (talk | contribs)  (Reformatted to use IO templates, added to Output Templates category) | Kestrelguy (talk | contribs)   (allowed it to call the base version of O BaseEntity.) | ||
| Line 1: | Line 1: | ||
| {{ScrollBox|title=BaseDriveableVehicle| | {{lang|Template:O BaseDriveableVehicle}} | ||
| {{tip|Put <code>{{!}}all{{=}}1</code> when calling this template to have it show the L4D OnKilled output.}} | |||
| <onlyinclude>{{ScrollBox|title=BaseDriveableVehicle| | |||
| {{IO|PlayerOn}} | {{IO|PlayerOn}} | ||
| {{IO|PlayerOff|Player entered/exited the vehicle. {{PlAct}}}} | {{IO|PlayerOff|Player entered/exited the vehicle. {{PlAct}}}} | ||
| Line 6: | Line 8: | ||
| {{IO|AttackAxis|param=bool}} | {{IO|AttackAxis|param=bool}} | ||
| {{IO|Attack2Axis|param=bool|State of the <code>attack</code>/<code>attack2</code> buttons. Also called when the player exits the vehicle.}} | {{IO|Attack2Axis|param=bool|State of the <code>attack</code>/<code>attack2</code> buttons. Also called when the player exits the vehicle.}} | ||
| {{O  | {{O BaseEntity|l4d={{{all|}}}}} | ||
| }}< | }}</onlyinclude> | ||
| [[Category:Output Templates|BaseDriveableVehicle]] | [[Category:Output Templates|BaseDriveableVehicle]] | ||
Revision as of 14:21, 29 April 2022
 Tip:Put
Tip:Put |all=1 when calling this template to have it show the L4D OnKilled output.BaseDriveableVehicle:
- PlayerOn
- PlayerOff
- Player entered/exited the vehicle. (!activator is the player.)
- PressedAttack
- PressedAttack2
- Player pressed the +attack/+attack2key.
- AttackAxis <boolean>
- Attack2Axis <boolean>
- State of the attack/attack2buttons. Also called when the player exits the vehicle.