Valve Developer Community:Community portal: Difference between revisions

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Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a seach to find what you want.
Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a seach to find what you want.


 
=Recommended sites=
==Some sites that may be of use to developers.==
This is a list of alternate resource sites for Source games in '''alphabetical''' order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.
This is a list of alternate resource sites for Source games in '''alphabetical''' order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.


* [http://www.akilling.org/akg/ akilling.org] - A collection of Mapping tutorials
==Cross-purpose and general==
* [http://cannonfodder.chaosincarnate.net Cannonfodders Tools] - 3DSMax Importers and Exporters, Dispgen, StudioCompiler
* [http://www.editlife.net/ Edit Life] - Advanced customization articles and forums
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great fourms for coders to chat.
* [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials
* [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base
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* [http://www.sourceblog.net Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
* [http://www.sourceblog.net Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki
* [http://collective.valve-erc.com/ VERC Collective] - This site's predecessor, which offers primarily HL1 resources, it includes map maker and tutorials (Official)
* [http://collective.valve-erc.com/ VERC] - The Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]]
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]]
==Programming==
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great fourms for coders to chat.
==Mapping==
* [http://www.akilling.org/akg/ akilling.org] - A collection of Mapping tutorials
* [http://www.editlife.net/ Edit Life] - Mapping articles and forums
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombies Optimizing-page] information on optimizing your map
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombies Optimizing-page] information on optimizing your map


== Pages listing resources ==
==Modelling==
* [http://cannonfodder.chaosincarnate.net Cannonfodder's Tools] - 3DSMax Importers and Exporters, Dispgen, StudioCompiler
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
 
==Resources==
Content for your project.


Other pages with similar content, but slighty different target.
* [http://www.imageafter.com/ Image * After] - 10 000+ free images and textures
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods.
* [http://forum.moddb.com/thread/1975/ Moddb texture site directory] - So you can get new & fresh textures for your maps and mods.
 
==Other==
Other pages that may be of interest.


* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods.
* [http://forum.moddb.com/thread/1975/ Texture Sites] - So you can get new & fresh textures for your maps and mods.





Revision as of 01:40, 1 July 2005

Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a seach to find what you want.

Recommended sites

This is a list of alternate resource sites for Source games in alphabetical order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.

Cross-purpose and general

  • HL2 Mod Central - General tutorials
  • HL2World.com - Half Life 2 Knowledge Base
  • Interlopers.net - News and general resources
  • Leak-Free - Among the most comprehensive listings of all Hammer 4 errors you might get, and tips to solve them.
  • Mapcore - A great place to get mapping, modelling and texture help from industry pros.
  • Nem's Tools - Several useful Source tools including GCFScape
  • The Snarkpit - Mapping and modelling community site
  • Sourceblog - General tutorials (Many on Texturing/Skinning)
  • SourceWiki - Unofficial and older Source Wiki
  • VERC - The Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
  • Wavelength - One of the original sources of HL1 editing material, now steadily servicing HL2
  • Wunderboy.org - Several useful Source tools including VTFTool

Programming

  • Hl2 Coding - Has some good hl2 related coding tutorials and has great fourms for coders to chat.

Mapping

Modelling

  • Cannonfodder's Tools - 3DSMax Importers and Exporters, Dispgen, StudioCompiler
  • CG Talk The largest and most useful model discussion/news site on the internet.

Resources

Content for your project.

Other

Other pages that may be of interest.


Modifications