Valve Developer Community:Community portal: Difference between revisions
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Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a seach to find what you want. | Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the [[Special:Categories|Categories]] or run a seach to find what you want. | ||
=Recommended sites= | |||
= | |||
This is a list of alternate resource sites for Source games in '''alphabetical''' order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases. | This is a list of alternate resource sites for Source games in '''alphabetical''' order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases. | ||
==Cross-purpose and general== | |||
* [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials | * [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials | ||
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base | * [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base | ||
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* [http://www.sourceblog.net Sourceblog] - General tutorials (Many on Texturing/[[Skinning]]) | * [http://www.sourceblog.net Sourceblog] - General tutorials (Many on Texturing/[[Skinning]]) | ||
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki | * [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki | ||
* [http://collective.valve-erc.com/ VERC | * [http://collective.valve-erc.com/ VERC] - The Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official) | ||
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2 | * [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2 | ||
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]] | * [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]] | ||
==Programming== | |||
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great fourms for coders to chat. | |||
==Mapping== | |||
* [http://www.akilling.org/akg/ akilling.org] - A collection of Mapping tutorials | |||
* [http://www.editlife.net/ Edit Life] - Mapping articles and forums | |||
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials | |||
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombies Optimizing-page] information on optimizing your map | * [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombies Optimizing-page] information on optimizing your map | ||
== | ==Modelling== | ||
* [http://cannonfodder.chaosincarnate.net Cannonfodder's Tools] - 3DSMax Importers and Exporters, Dispgen, StudioCompiler | |||
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet. | |||
==Resources== | |||
Content for your project. | |||
Other pages | * [http://www.imageafter.com/ Image * After] - 10 000+ free images and textures | ||
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods. | |||
* [http://forum.moddb.com/thread/1975/ Moddb texture site directory] - So you can get new & fresh textures for your maps and mods. | |||
==Other== | |||
Other pages that may be of interest. | |||
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders | * [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders | ||
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required) | * [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required) | ||
Revision as of 01:40, 1 July 2005
Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a seach to find what you want.
Recommended sites
This is a list of alternate resource sites for Source games in alphabetical order. It is by no means complete but please, if you add to it keep to decent sites and do not link to simple map download databases.
Cross-purpose and general
- HL2 Mod Central - General tutorials
- HL2World.com - Half Life 2 Knowledge Base
- Interlopers.net - News and general resources
- Leak-Free - Among the most comprehensive listings of all Hammer 4 errors you might get, and tips to solve them.
- Mapcore - A great place to get mapping, modelling and texture help from industry pros.
- Nem's Tools - Several useful Source tools including GCFScape
- The Snarkpit - Mapping and modelling community site
- Sourceblog - General tutorials (Many on Texturing/Skinning)
- SourceWiki - Unofficial and older Source Wiki
- VERC - The Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
- Wavelength - One of the original sources of HL1 editing material, now steadily servicing HL2
- Wunderboy.org - Several useful Source tools including VTFTool
Programming
- Hl2 Coding - Has some good hl2 related coding tutorials and has great fourms for coders to chat.
Mapping
- akilling.org - A collection of Mapping tutorials
- Edit Life - Mapping articles and forums
- Half-wit 2 - Another collection of Mapping tutorials
- zombies Optimizing-page information on optimizing your map
Modelling
- Cannonfodder's Tools - 3DSMax Importers and Exporters, Dispgen, StudioCompiler
- CG Talk The largest and most useful model discussion/news site on the internet.
Resources
Content for your project.
- Image * After - 10 000+ free images and textures
- Mayang.com Textures - Free textures for your maps and mods.
- Moddb texture site directory - So you can get new & fresh textures for your maps and mods.
Other
Other pages that may be of interest.
- Game Design Theory - Interesting for art directors, team leaders
- Ken Birdwell's Gamasutra article - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)