Entity medigun shield: Difference between revisions

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(Created page with "{{stub}} {{tf2 point|entity_medigun_shield}} [https://wiki.teamfortress.com/wiki/Projectile_Shield Projectile Shield] used by Medic in Mann Vs Machine mode. ==Keyvalues== {...")
 
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{{stub}}
{{tf2 point|entity_medigun_shield}}
{{tf2 point|entity_medigun_shield}}


[https://wiki.teamfortress.com/wiki/Projectile_Shield Projectile Shield] used by Medic in Mann Vs Machine mode.
{{code class|CTFMedigunShield|tf_weapon_medigun.cpp}}
This entity is the [https://wiki.teamfortress.com/wiki/Projectile_Shield Projectile Shield], typically used in [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine].


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV BaseEntity}}
{{KV BaseAnimating}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseEntity}}
{{I BaseAnimating}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseEntity}}
{{O BaseAnimating}}

Revision as of 11:48, 26 April 2022

Team Fortress 2 entity_medigun_shield is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFMedigunShieldclass, defined in thetf_weapon_medigun.cppfile.

This entity is the Projectile Shield, typically used in Mann Vs. Machine.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history