Modifying Source GameUI: Difference between revisions

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(Update SourceScheme file)
m (Fix the line 70 area thing not being in a code block)
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Let's take a look at changing the color of all GameUI elements to a blue tint. Open the <code>SourceScheme.res</code> file in notepad and scroll down to about line 70 you should see something like this...
Let's take a look at changing the color of all GameUI elements to a blue tint. Open the <code>SourceScheme.res</code> file in notepad and scroll down to about line 70 you should see something like this...


Frame.TitleTextInsetX 16
<pre>
Frame.ClientInsetX 8
Frame.TitleTextInsetX 16
Frame.ClientInsetY 6
Frame.ClientInsetX 8
Frame.BgColor "160 160 160 128" [$WIN32]
Frame.ClientInsetY 6
Frame.BgColor "80 80 80 192" [$X360]
Frame.BgColor "160 160 160 128" [$WIN32]
Frame.OutOfFocusBgColor "160 160 160 32" [$WIN32]
Frame.BgColor "80 80 80 192" [$X360]
Frame.OutOfFocusBgColor "80 80 80 192" [$X360]
Frame.OutOfFocusBgColor "160 160 160 32" [$WIN32]
Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus
Frame.OutOfFocusBgColor "80 80 80 192" [$X360]
 
Frame.FocusTransitionEffectTime "0.3" // time it takes for a window to fade in/out on focus/out of focus
</pre>


Simply change the values for <code>Frame.BgColor</code> to <code>160 160 255 128</code>. Colors are ordered 'RGBA' (Red-Green-Blue-Alpha). Now save the file and run your mod. You now have a blue tinted GUI.
Simply change the values for <code>Frame.BgColor</code> to <code>160 160 255 128</code>. Colors are ordered 'RGBA' (Red-Green-Blue-Alpha). Now save the file and run your mod. You now have a blue tinted GUI.
[[Category:Tutorials]] [[Category:Modding]]
[[Category:Tutorials]] [[Category:Modding]]

Revision as of 21:58, 18 March 2022

Template:Otherlang2

Todo:  implement changes in other languages

Changing the appearance of Source's GameUI is as easy as changing the values in the SourceScheme.res file using any text editor. If you have not started to create your own Half-Life 2 mod you will need to download the file from here. You will need to move the SourceScheme.res file into a game's resource folder or your mod's folder, replacing the file if it already exists.

Let's take a look at changing the color of all GameUI elements to a blue tint. Open the SourceScheme.res file in notepad and scroll down to about line 70 you should see something like this...

Frame.TitleTextInsetX			16
Frame.ClientInsetX				8
Frame.ClientInsetY				6
Frame.BgColor					"160 160 160 128"	[$WIN32]
Frame.BgColor					"80 80 80 192"		[$X360]
Frame.OutOfFocusBgColor			"160 160 160 32"	[$WIN32]
Frame.OutOfFocusBgColor			"80 80 80 192"		[$X360]
Frame.FocusTransitionEffectTime	"0.3"							// time it takes for a window to fade in/out on focus/out of focus

Simply change the values for Frame.BgColor to 160 160 255 128. Colors are ordered 'RGBA' (Red-Green-Blue-Alpha). Now save the file and run your mod. You now have a blue tinted GUI.