$upaxis: Difference between revisions
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Note:The command must be called before any animations - preferably on the first line of the QC.
Note:Although not very interesting. If necessary, it is possible to use negative values, to indicate that the model should be rotated.
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(is possible use negative values and it works as expected. Tested with $upaxis -Y under a hl2 skeleton to compile a world model weapon that is skinned and have jigglebones. StudioMDL Versions: hl2, gmod, l4d2, sfm) |
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{{note|The command must be called before any animations - preferably on the first line of the QC.}} | {{note|The command must be called before any animations - preferably on the first line of the QC.}} | ||
{{note|Although not very interesting. If necessary, it is possible to use negative values, to indicate that the model should be rotated.}} | |||
== Exporters == | == Exporters == | ||
Line 14: | Line 15: | ||
== Usage == | == Usage == | ||
$upaxis [X|Y] | $upaxis [X|-X|Y|-Y|Z|-Z] | ||
[[Category:QC Commands|U]] | [[Category:QC Commands|U]] | ||
[[Category:Maya]] | [[Category:Maya]] |
Revision as of 10:26, 3 March 2022
The $upaxis QC command tells StudioMDL which axis in the SMD file should be considered 'up'. The default value is z
.


Exporters
- Need $upaxis
- Maya
- Do not need $upaxis
- XSI
- 3DS Max
- MilkShape
- Blender
Usage
$upaxis [X|-X|Y|-Y|Z|-Z]