User:Jupix: Difference between revisions

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:Cubemaps are used for the reflections that appear on some surfaces (whether a surface has a reflection depends on the shader/texture applied to it). I don't think any surface/texture/etc uses more than one reflection, so I don't think any surface would have more than one cubemap linked to it. Also, afaik, you only need to link a cubemap to a surface when you can't get it to look right otherwise. [[User:Giles|Giles]] 11:28, 27 Feb 2006 (PST)
:Cubemaps are used for the reflections that appear on some surfaces (whether a surface has a reflection depends on the shader/texture applied to it). I don't think any surface/texture/etc uses more than one reflection, so I don't think any surface would have more than one cubemap linked to it. Also, afaik, you only need to link a cubemap to a surface when you can't get it to look right otherwise. [[User:Giles|Giles]] 11:28, 27 Feb 2006 (PST)
::Yep - I know the basics :) However, I am thinking about a situation where I have, say, a long metal corridor, surfaces of which reflect according to its lighting, and a blue light in one spot and a yellow one in another. I believe the two different lighting conditions create need for 2 cubemaps. Apparently I also need to build the corridor from at least two brushes to give them one cubemap each?


* Is there a selection tool in Hammer that would, when used in any of the 2D views, behave like (for example) the Block Tool and would select all possible items in its range (that means all items inside the white lines)? I have used Hammer for some time now and haven't found a tool like this. It would be handy for moving stuff, rooms for example, without grouping them first.
* Is there a selection tool in Hammer that would, when used in any of the 2D views, behave like (for example) the Block Tool and would select all possible items in its range (that means all items inside the white lines)? I have used Hammer for some time now and haven't found a tool like this. It would be handy for moving stuff, rooms for example, without grouping them first.


:When you have the selection tool active, click and drag in the 2D window in any blank space (ie not near any brush edges or selection points). A white box will appear. Press enter to select everything inside this box (including things only partially inside the box). Or press escape to cancel and get rid of the box. [[User:Giles|Giles]] 11:28, 27 Feb 2006 (PST)
:When you have the selection tool active, click and drag in the 2D window in any blank space (ie not near any brush edges or selection points). A white box will appear. Press enter to select everything inside this box (including things only partially inside the box). Or press escape to cancel and get rid of the box. [[User:Giles|Giles]] 11:28, 27 Feb 2006 (PST)
::Ahh, that's handy. Thanks :)

Revision as of 13:01, 27 February 2006

Hi, I'm a 17-year-old boy from Finland. I've been playing HL2 (sp) since the day it came out and I still love it. In 2006 I started mapping for it and still a newbie, I hope I will improve over time. Meanwhile, I will try and contribute in this wiki to give something back for all the help I've gotten from here.

If anyone comes up with anything to say to me, feel free to edit this page (or my talk page) or e-mail me.

If I ever finish a map in the future, I will list it here, since I have no other familiar place to put it :)

Jupix 16:05, 1 Feb 2006 (PST)


Jupix's miscellaneous newbie questions

I know, I know - there already is Help Desk - but if I were to ask all my stupid questions there, it would fill up pretty fast. Therefore I hope someone will read this and has time to answer some of these questions. Thanks :)

  • Is it generally correct for one brush face to have multiple env_cubemaps linked to it? My guess is yes but I decided to ask anyway.
Cubemaps are used for the reflections that appear on some surfaces (whether a surface has a reflection depends on the shader/texture applied to it). I don't think any surface/texture/etc uses more than one reflection, so I don't think any surface would have more than one cubemap linked to it. Also, afaik, you only need to link a cubemap to a surface when you can't get it to look right otherwise. Giles 11:28, 27 Feb 2006 (PST)
Yep - I know the basics :) However, I am thinking about a situation where I have, say, a long metal corridor, surfaces of which reflect according to its lighting, and a blue light in one spot and a yellow one in another. I believe the two different lighting conditions create need for 2 cubemaps. Apparently I also need to build the corridor from at least two brushes to give them one cubemap each?
  • Is there a selection tool in Hammer that would, when used in any of the 2D views, behave like (for example) the Block Tool and would select all possible items in its range (that means all items inside the white lines)? I have used Hammer for some time now and haven't found a tool like this. It would be handy for moving stuff, rooms for example, without grouping them first.
When you have the selection tool active, click and drag in the 2D window in any blank space (ie not near any brush edges or selection points). A white box will appear. Press enter to select everything inside this box (including things only partially inside the box). Or press escape to cancel and get rid of the box. Giles 11:28, 27 Feb 2006 (PST)
Ahh, that's handy. Thanks :)