Template:Fl Door: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Re-adding noinclude tag that got removed in a previous edit) |
||
Line 10: | Line 10: | ||
*4096: Door Silent - This door makes no noise. | *4096: Door Silent - This door makes no noise. | ||
*65536: New <code>Use</code> rules {{not in FGD}} - Door can only be used if it's not moving, is closing, or when it's open. | *65536: New <code>Use</code> rules {{not in FGD}} - Door can only be used if it's not moving, is closing, or when it's open. | ||
<noinclude> | |||
[[Category:Flag Templates|Door]] | [[Category:Flag Templates|Door]] | ||
</noinclude> | </noinclude> |
Revision as of 18:21, 20 November 2021
BaseDoor:
1: Starts Open- Obsolete. Door behaves more like the doors in Half-Life. Some outputs don't work.- 4: Non-solid to Player - Sets the collision group to
COLLISION_GROUP_PASSABLE_DOOR
, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group. - 8: Passable - This door is solid to nothing at all.
- 32: Toggle - Inputs are interpreted as to change between open and shut. That is, inputs are interpreted as to open if the door is closed and to close if open, instead of the default behavior where inputs are always interpreted as to open. This overrides the delay before reset (wait) to -1 i.e. never reset.
- 256: Use Opens
- 512: NPCs Can't - NPCs can't open this door.
- 1024: Touch Opens - When a player or NPC touches the door, it will count as an attempt to open it.
- 2048: Starts locked - This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it)
- 4096: Door Silent - This door makes no noise.
- 65536: New
Use
rules !FGD - Door can only be used if it's not moving, is closing, or when it's open.