Making unusuals: Difference between revisions

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Line 20: Line 20:
; "file" "!particles/yourparticlenamehere.pcf"
; "file" "!particles/yourparticlenamehere.pcf"
; }
; }
repacle yourparticlenamehere to your particle name
replace yourparticlenamehere to your particle name
then  
then  


open console and type <small>map itemtest</small> then open console again and type <small>itemtest</small>
open console and type <small>map itemtest</small> then open console again and type <small>itemtest</small>
and  
and  
open thge particle editor again with your custom particle
open the particle editor again with your custom particle
and add a new particle called
and add a new particle called
"superrare_beams1"
"superrare_beams1"
and add a chiled particle wich is your particle  
and add a child particle which is your particle  
and return to the game and sellect a hat in item test menu and make sure the unusual effect is Sunbeams
and return to the game and select a hat in item test menu and make sure the unusual effect is Sunbeams
then it should work
then it should work

Revision as of 08:28, 14 November 2021

This is a tutorial to show how you can make your own unusual(s) and put them on steam workshop


Opening Team Fortress 2 as a particle editor

Start Team Fortress 2 as particle editor by adding -tools to launch options

then select particle editor

Making a particle

see https://developer.valvesoftware.com/wiki/Particle_Editor then save your particle in the particles folder

Testing your unusual

first make a txt file called particles_manifest and paste this in it

particles_manifest
{
"file" "!particles/yourparticlenamehere.pcf"
}

replace yourparticlenamehere to your particle name then

open console and type map itemtest then open console again and type itemtest and open the particle editor again with your custom particle and add a new particle called "superrare_beams1" and add a child particle which is your particle and return to the game and select a hat in item test menu and make sure the unusual effect is Sunbeams then it should work