Making unusuals: Difference between revisions
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== | == Opening Team Fortress 2 as a particle editor == | ||
Start Team Fortress 2 as particle editor by adding -tools to launch options | Start Team Fortress 2 as particle editor by adding -tools to launch options | ||
then | then select particle editor | ||
=== Making a particle === | === Making a particle === | ||
see https://developer.valvesoftware.com/wiki/Particle_Editor | see https://developer.valvesoftware.com/wiki/Particle_Editor | ||
then save | then save your particle in the particles folder | ||
== Testing your unusual == | == Testing your unusual == |
Revision as of 08:26, 14 November 2021
This is a tutorial to show how you can make your own unusual(s) and put them on steam workshop
Opening Team Fortress 2 as a particle editor
Start Team Fortress 2 as particle editor by adding -tools to launch options
then select particle editor
Making a particle
see https://developer.valvesoftware.com/wiki/Particle_Editor then save your particle in the particles folder
Testing your unusual
first make a txt file called particles_manifest and paste this in it
- particles_manifest
- {
- "file" "!particles/yourparticlenamehere.pcf"
- }
repacle yourparticlenamehere to your particle name then
open console and type map itemtest then open console again and type itemtest and open thge particle editor again with your custom particle and add a new particle called "superrare_beams1" and add a chiled particle wich is your particle and return to the game and sellect a hat in item test menu and make sure the unusual effect is Sunbeams then it should work