$receiveflashlight: Difference between revisions
		
		
		
		
		
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| TomEdwards (talk | contribs)  (rm from category) |  (Removed redirect to UnlitGeneric) Tag: Removed redirect | ||
| Line 1: | Line 1: | ||
| {{Shaderparam|$receiveflashlight}} Allow the player's flashlight to illuminate the material. | |||
| ==Compatible Shaders== | |||
| * [[UnlitGeneric]] | |||
| ==VMT Syntax and Examples== | |||
|  $receiveflashlight <[[bool]]> | |||
|  [[UnlitGeneric]] | |||
|  { | |||
|  	[[$basetexture]] glass\window001a | |||
|  	'''$receiveflashlight 1''' | |||
|  } | |||
| [[Category:List of Shader Parameters|N]] | |||
Revision as of 04:37, 16 October 2021
Template:Shaderparam Allow the player's flashlight to illuminate the material.
Compatible Shaders
VMT Syntax and Examples
$receiveflashlight <bool>
UnlitGeneric { $basetexture glass\window001a $receiveflashlight 1 }