List of memory bits: Difference between revisions
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Frying1Pans (talk | contribs) (Path change for SDK 2013, I'll go ahead and see if this still is accurate in a bit.) |
Frying1Pans (talk | contribs) m (forgot game) |
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List retrieved from <code>server\AI_BaseNPC.h</code> | List retrieved from <code>game\server\AI_BaseNPC.h</code> | ||
* '''bits_MEMORY_PROVOKED''' | * '''bits_MEMORY_PROVOKED''' | ||
* '''bits_MEMORY_INCOVER'''<br>NPC knows it is in a covered position. | * '''bits_MEMORY_INCOVER'''<br>NPC knows it is in a covered position. |
Revision as of 16:50, 5 October 2021
List retrieved from game\server\AI_BaseNPC.h
- bits_MEMORY_PROVOKED
- bits_MEMORY_INCOVER
NPC knows it is in a covered position. - bits_MEMORY_SUSPICIOUS
Ally is suspicious of the player and will move to provoked more easily - bits_MEMORY_PATH_FAILED
Failed to find a path - bits_MEMORY_FLINCHED
Has already flinched - bits_MEMORY_TOURGUIDE
I have been acting as a tourguide. - bits_MEMORY_LOCKED_HINT
- bits_MEMORY_TURNING
Turning, don't interrupt me. - bits_MEMORY_TURNHACK
- bits_MEMORY_HAD_ENEMY
- bits_MEMORY_HAD_PLAYER
- bits_MEMORY_HAD_LOS
- bits_MEMORY_MOVED_FROM_SPAWN
- bits_MEMORY_CUSTOM(1-4)
NPC-specific memory