Template:KV DXLevelChoice: Difference between revisions
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{{minititle|DXLevelChoice}} | {{lang|Template:KV DXLevelChoice}}<onlyinclude>{{minititle|DXLevelChoice}} | ||
{{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{ | {{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{game name|l4d|name=Left 4 Dead}} onwards. | ||
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}} | : {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}} | ||
{{KV|Maximum DX Level|intn=maxdxlevel|choices| | {{KV|Maximum DX Level|intn=maxdxlevel|choices| | ||
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:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]] | :*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]] | ||
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]] | :*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]] | ||
}}< | }}</onlyinclude>[[Category:Keyvalue Templates|DXLevelChoice]] |
Revision as of 15:04, 14 September 2021
DXLevelChoice:
- Minimum DX Level (mindxlevel) <choices>
- The entity will not exist if the engine is running outside the given range of DirectX Versions. Replaced by SystemLevelChoice from Template:Game name onwards.
Warning:If these are used, the object may break when the user switches their DirectX settings.