Template:KV DXLevelChoice: Difference between revisions

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{{minititle|DXLevelChoice}}
{{lang|Template:KV DXLevelChoice}}<onlyinclude>{{minititle|DXLevelChoice}}
{{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{Game link|Left 4 Dead}} onwards.
{{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{game name|l4d|name=Left 4 Dead}} onwards.
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}}
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}}
{{KV|Maximum DX Level|intn=maxdxlevel|choices|
{{KV|Maximum DX Level|intn=maxdxlevel|choices|
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:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
}}<noinclude>[[Category:Keyvalue Templates|DXLevelChoice]]</noinclude>
}}</onlyinclude>[[Category:Keyvalue Templates|DXLevelChoice]]

Revision as of 15:04, 14 September 2021

DXLevelChoice:

Minimum DX Level (mindxlevel) <choices>
The entity will not exist if the engine is running outside the given range of DirectX Versions. Replaced by SystemLevelChoice from Template:Game name onwards.
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.
Maximum DX Level (maxdxlevel) <choices>