Dark Messiah: Multi-Player Level Creation: Difference between revisions

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== Creating levels for [[Dark Messiah of Might and Magic]] ==
{{back | Dark Messiah Level Creation}}
{{DISPLAYTITLE: Dark Messiah - Multiplayer SDK Installation}}
{{toc-right}}
{{wip | soer4769}}


{| {{standard-table}}
{{clr}}
! MULTI-PLAYER
Single Player (Non-Steam DEMO ONLY)
http://www.ubi.com/UK/Downloads/Info.aspx?dlId=1738
|}
'''Requirements''':
# One Source engine game.
# Dark Messiah of Might and Magic.
 
Make sure you've run Dark Messiah of Might and Magic once.
 
<pre><nowiki>
Run the Source SDK (Open Steam ---> Click "Tools", then click "Source SDK")
 
Once you have the Source SDK open:
1. MAKE SURE THE ENGINE VERSION IS "Half-Life 2: Episode One"
2. Current Game = Source game you ran


== Setup ==


Double click "Hammer Editor"
Double click "Hammer Editor"
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$SteamUserDir\dark messiah might and magic multi-player\maps
$SteamUserDir\dark messiah might and magic multi-player\maps


== Sources ==
* [http://web.archive.org/web/20140725042500/http://forums.steampowered.com/forums/showthread.php?t=832817 Steam Users' Forum] (archived)


Creating the level:
[[Category:Level Design]][[Category: Dark Messiah Level Creation]][[Category:Dark Messiah]]
1. DO NOT CREATE A FIRST LEVEL.
2. Open "clsm_circus.vmf" Found:
(C:/Program Files/Steam/SteamApps/ YOUR ACCOUNT NAME / Dark Messiah of Might and Magic Multi-Player/mapsrc/clsm_circus.vmf"
3. SAVE AS whatever you want the map to be named.
4. Delete EVERYTHING except INFO_Player_TEAMSPAWN
5. OPEN ctf_2.vmf
6. COPY the two "CAPTUREPOINT" entities
7. PASTE into the map you just saved.
 
Make a standard Half-Life 2 / Source engine level.
Make a skybox (Six blocks)
Add a light entity
Add a info_player_start entity
// Already made - Create 16 to 32 info_player_teamspawn (MAKE TEAM HUMAN)
// ALready made - Create 16 to 32 info_player_teamspawn (MAKE TEAM UNDEAD)
 
// You already made these via copy/paste
// Create TWO "CapturePoint" entities
// Make one have "Team Number" "Human Team", one "Team Number" "Undead Team"
// Where it says "NAME" put "Human_Flag" or "Undead_Flag"
 
GO BACK TO THE INFO_PLAYER_TEAMSPAWNS.
Where it says "Capture Point"
Make it "Human_Flag" or "Undead_Flag"
 
DO THAT FOR EVERY INFO_PLAYER_TEAMSPAWN
 
At the top of Hammer click File then "Save"
</nowiki></pre>
 
== External Links ==
* [http://forums.steampowered.com/forums/showthread.php?t=832817 Tutorial - Creating levels for Dark Messiah] (Steam Forums)
 
[[Category:Dark Messiah]]

Revision as of 15:53, 2 August 2021

Dark Messiah Level Creation
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Setup

Double click "Hammer Editor"

Hammer: 1. At the top click "Tools", then "Options" 2. At "Game Configurations" where it has "Configuration", click "EDIT", then "ADD". Name it whatever, I suggest DMMaM

3. Make sure DMMaM configuration is clicked (It resets to default after making one) 4. At "GAME DATA FILES", remove any there. Then click "Add". Add two files: C:\Program Files\Steam\SteamApps\<user>\Dark Messiah of Might and Magic Multi-Player\cfg\base.fgd C:\Program Files\Steam\SteamApps\<user>\Dark Messiah of Might and Magic Multi-Player\cfg\MightandMagic.fgd

5. At the final three boxes ---> Game Exe, Game Directory, and Hammer vmf put $SteamUserDir\dark messiah might and magic multi-player $SteamUserDir\dark messiah might and magic multi-player $SteamUserDir\dark messiah might and magic multi-player\maps


While still in Options

Click "BUILD PROGRAMS" Switch to DMMaM $SteamUserDir\dark messiah might and magic multi-player\mm.exe $SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe $SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe $SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe $SteamUserDir\dark messiah might and magic multi-player\maps

Sources