Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
Jump to navigation
Jump to search
m (targetname; classname; response contexts; hammerid. Tip templates and compressed sentences to adjust things towards a more concise route in the future) |
m (grammar error) |
||
Line 31: | Line 31: | ||
{{KV|[[Pitch Yaw Roll]] (X Y Z)|intn=angles|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.{{note|This works on brush entities, although Hammer doesn't show the new angles.}}}} | {{KV|[[Pitch Yaw Roll]] (X Y Z)|intn=angles|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.{{note|This works on brush entities, although Hammer doesn't show the new angles.}}}} | ||
{{KV|[[ResponseContext|Response Contexts]]|intn=ResponseContext|string|Pre-defined response system contexts; Format is <code>key:value,key:value,...</code>and so on. {{tip|Can also be [[filter_activator_context|filtered for or against!]]}}}} | {{KV|[[ResponseContext|Response Contexts]]|intn=ResponseContext|string|Pre-defined response system contexts; Format is <code>key:value,key:value,...</code>and so on. {{tip|Can also be [[filter_activator_context|filtered for or against!]]}}}} | ||
{{KV|[[Classname]]|intn=classname|string|Determines the characteristics of the entity ''before'' it spawns. {{tip|Changing classnames using the{{ent|AddOutput}}input can still influence the game's code, like making the classname match one element in the [[S_PreserveEnts]] list | {{KV|[[Classname]]|intn=classname|string|Determines the characteristics of the entity ''before'' it spawns. {{tip|Changing classnames using the{{ent|AddOutput}}input can still influence the game's code, like making the classname match one element in the [[S_PreserveEnts]] list will make the entity persists on new rounds!}}|nofgd=1}} | ||
{{KV|[[Flag|Flags]]|intn=spawnflags|integer|Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.|nofgd=1}} | {{KV|[[Flag|Flags]]|intn=spawnflags|integer|Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.|nofgd=1}} | ||
{{KV|[[Effect flags|Effects]]|intn=effects|int|Combination of effect flags to use.|nofgd=1}} | {{KV|[[Effect flags|Effects]]|intn=effects|int|Combination of effect flags to use.|nofgd=1}} |