Portal Design And Detail: Difference between revisions

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(The screenshots probably need a change)
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=== Step 5 ===
=== Step 5 ===
[[Image:tute.jpg|right|thumb|Step 5]]
[[Image:tute2.png|right|thumb|Step 5]]
Now, add detail in the metal areas. See [[Detailing metal walls]] for more information.{{clr}}
Add detail to your metal walls. See [[Portal Detailing metal walls| Detailing metal walls]] for more information.{{clr}}


=== Step 6 ===
=== Step 6 ===
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=== Step 7 ===
=== Step 7 ===
[[Image:tutg.jpg|right|thumb|Step 7]]
[[Image:tutg.jpg|right|thumb|Step 7]]
Next add lights. The trick is to have them uneven. That way it is more attractive. The best white texture to use is white001. If your hole is 64x64 or larger, place an invisible-textured block in it to prevent the player or boxes from getting into it.{{clr}}
Next add lights. The trick is to have them uneven. That way it is more attractive. The best white texture to use is white001.{{clr}}


=== Step 8 ===
=== Step 8 ===
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== Detailing Metal Walls ==
== Detailing Metal Walls ==
The metal walls in [[Portal]] have a mostly consistent pattern.


[[Image:wall1.jpg|right|thumb|Our starting wall]]
For more information, take a look at [[Portal Detailing metal walls| Detailing metal walls]].
The walls in official [[Portal]] test chambers tend to be made of blocks of various sizes. It's considered more aesthetically pleasing to simulate the effect in custom maps than to have generic walls of the same sized tile.


===Steps===
Find the wall you want to detail. It may help to [[Hammer Cordon Usage|cordon]] it off. Resize the wall to 128x128 and texture it with the largest metal wall texture. Copy the block to random places on the wall, snapping them to a 32x32 grid so as to not create problems later. [[Image:wall7.jpg|right|thumb|What your wall should look like when finished]]


Repeat this process for the medium and small blocks.
Move some of the blocks in or out 8-32 units randomly. Try not to have many moved blocks next to each other if they are the same amount of units moved.
Move some of the blocks back 32 or 64 units and texture them with a light texture like <code>lights/white001</code>. Be sure the player can't jump inside them and cheat (you may want to use a [[clip texture]]).
Remember to turn off cordon and re-enable any disabled [[visgroup|visgroups]]. For the final touch, place [[env_cubemap]] entities around the distinct sections of the wall (no more than three for most average-sized walls).
Compile and <code>buildcubemaps</code> in the console. When it's all finished, you should have a blocky wall like in most test chambers that accurately reflects light.


== See also ==
== See also ==

Revision as of 18:22, 30 June 2021

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Introduction

The most important thing in any map is design and detail. This is especially important when making a Portal map. A Portal map needs to have a well planned layout, be fun to play, and be visually attractive.

Step 1

Step 1

The first step to use when making a Portal map is to first design a rough, and simple map. This is generally done with dev textures, and it is generally completed in about 4-5 minutes. At this point, you should thoroughly play test this area, and determine what areas will be portable and non portable.

Step 2

Step 2

Now detail the areas where portals will be placed. I moved the top section in and added a hazard texture, and I shrunk the floor and made it into a platform.

Step 3

Step 3

Now add metal textures where players will not be able to place portals on. The metal textures will have standard detail for now. Play test this section again, and find any glitches.

Step 4

Step 4

Now add doors, buttons, catchers, and triggers for the area. Now play test the section thoroughly. It will be very difficult to modify the detailed walls afterwards.

Step 5

Step 5

Add detail to your metal walls. See Detailing metal walls for more information.

Step 6

Step 6

Now, finish off the rest of the section.

Step 7

Step 7

Next add lights. The trick is to have them uneven. That way it is more attractive. The best white texture to use is white001.

Step 8

Step 8

Admire a job well done and fix minor texture alignments and bugs.

Detailing Metal Walls

The metal walls in Portal have a mostly consistent pattern.

For more information, take a look at Detailing metal walls.


See also