Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Re-added 'Classname' and 'Flags', but under !FGD; Added !FGD to certain 'Collisions' choices, Moved 'Parent' above 'Global Entity Name'; Replaced check for {{csgo}} with a check to look for {{base}} instead)
m (Fixed incorrect usage of the {{portal2}} template, and {{Not in FGD}} template)
Line 11: Line 11:
{{KV|Collisions|intn=solid|choices|Method of collision for this entity.
{{KV|Collisions|intn=solid|choices|Method of collision for this entity.
:*0: None
:*0: None
:*1: BSP ([[QPhysics]]) {{bug|In {{p2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}} {{Not in FGD}}
:*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}}
:*2: [[Bounding box|Bounding Box]]
:*2: [[Bounding box|Bounding Box]]
:*3: [[Bounding box|Oriented Bounding Box]] (Use for runtime spawned rotated brush entities) {{Not in FGD}}
:*3: [[Bounding box|Oriented Bounding Box]] (Use for runtime spawned rotated brush entities) {{Not in FGD}}

Revision as of 05:22, 6 June 2021


English (en)Deutsch (de)Esperanto (eo)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Magyar (hu)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português (pt)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Türkçe (tr)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)
Icon-translate.png Available doc translations
Info.png
The Generic Keyvalues, Inputs and Outputs/Keyvalues/doc documentation page does not exist.
English documentation will be displayed instead, which you can translate using Google Translate (or similar software). If there is nothing after this message, most likely the documentation does not exist even in English.
Generic Keyvalues, Inputs and Outputs/Keyvalues/doc