Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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(KV_SystemLevelChoice) |
(Removed (Moved) documentation away this page; ParserFunctions now consistent with KV_BaseEntity; Corrected 'Glow Backface' to show it only exists in L4D2; Moved "Render Mode" to below "Render FX"; and other things that can't be crammed in this text box) |
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<includeonly>{{minititle|Model}} | |||
{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | ||
{{KV|[[Skin]]|intn=skin or ModelSkin {{as}}|int|Some models have multiple skins. This value selects from the index, starting with 0.}} | {{KV|[[Skin]]|intn=skin or ModelSkin {{as}}|int|Some models have multiple skins. This value selects from the index, starting with 0.}} | ||
{{KV|Collisions|intn=solid|choices|Method of collision for this entity. | {{KV|Collisions|intn=solid|choices|Method of collision for this entity. | ||
:*0: None | :*0: None | ||
:*1: BSP ([[QPhysics]]) {{ | :*1: BSP ([[QPhysics]]) {{Not in FGD}} {{bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!}} | ||
:*2: [[Bounding box|Bounding Box]] | :*2: [[Bounding box|Bounding Box]] | ||
:*3: [[Bounding box|Oriented Bounding Box]] {{ | :*3: [[Bounding box|Oriented Bounding Box]] (Use for runtime spawned rotated brush entities) {{Not in FGD}} | ||
:*4: [[Bounding box|Oriented Bounding Box]], constrained to Yaw only {{ | :*4: [[Bounding box|Oriented Bounding Box]], constrained to [[QAngle|Yaw]] only {{Not in FGD}} | ||
:*5: Custom/Test {{ | :*5: Custom/Test (Usually no collision with anything) {{Not in FGD}} | ||
:*6: [[VPhysics]] | :*6: [[VPhysics]] | ||
}} | | }} | ||
{{KV|[[Hitbox]] Set|intn=hitboxset|string|Sets the [[$hboxset]] to use.|nofgd=1}} | {{KV|[[Hitbox]] Set|intn=hitboxset|string|Sets the [[$hboxset]] to use.|nofgd=1}} | ||
{{KV|Body Group|intn=body or SetBodyGroup|int|Sets the the active [[$bodygroup]].|nofgd=1}} | {{KV|Body Group|intn=body or SetBodyGroup|int|Sets the the active [[$bodygroup]].|nofgd=1}} | ||
{{KV|Model Index|intn=modelindex|short| | <!-- We should make a new page for "model index"? --> | ||
{{KV|Model Index|intn=modelindex|short|Given the number index from dumping the<code>cl_precacheinfo modelprecache</code>table, sets entity model to of the index. {{warning|If an entity has animations that ''will be'' played, then the set model also must have its own sequences, else the game crashes.}}|nofgd=1}} | |||
{{KV|Model Scale|intn=modelscale|float|A multiplier for the size of the model. Negative values are accepted. Does not alter the physics collisions in most cases, however.|nofgd=1|since=EP2|not={{portal}} {{l4ds}} {{src13}}|}} | |||
:{{warning|Negative or extremely high values can cause crashes!}} | |||
<!-- | <!-- | ||
++ | ++ Animating ++ | ||
--> | --> | ||
<h4>Animating</h4> | <h4>Animating</h4> | ||
{{KV|Sequence|intn=sequence|int|Default animation sequence for the model to be playing after spawning.|nofgd=1}} | {{KV|Sequence|intn=sequence|int|Default animation sequence for the model to be playing after spawning.|nofgd=1}} | ||
{{KV|Playback Rate|intn=playbackrate|float|A multiplier of the [[framerate]] at which animations are played, negative values are accepted. Default is 1.0|nofgd=1}} | {{KV|Playback Rate|intn=playbackrate|float|A multiplier of the [[framerate]] at which animations are played, negative values are accepted. Default is 1.0|nofgd=1}} | ||
{{KV|Cycle|intn=cycle|float|The current frame of the | {{KV|Cycle|intn=cycle|float|The current frame of the current animation, on a range from 0-1.|nofgd=1}} | ||
{{KV|Texture Frame|intn=texframeindex|int|The frame number for | {{KV|Texture Frame|intn=texframeindex|int|The initial frame number for all animated textures on this entity.|nofgd=1}} | ||
<!-- {{KV|Damage Filter Name|intn=damagefilter|targetname|When this entity receives damage, it will [[filter]] by this entity.}} doesn't belong here --> | <!-- {{KV|Damage Filter Name|intn=damagefilter|targetname|When this entity receives damage, it will [[filter]] by this entity.}} doesn't belong here --> | ||
<!-- | |||
++ Effects - Render ++ | |||
--> | |||
<h3>Effects - Render</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | <h3>Effects - Render</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | ||
{{KV|Start Fade Distance|intn=fademindist|float|Distance at which the entity starts fading. If 0 or less, the entity will disappear instantly when end fade is hit. The value will scale appropriately if the entity is in a [[3D Skybox]].}} | {{KV|Start Fade Distance|intn=fademindist|float|Distance at which the entity starts fading. If 0 or less, the entity will disappear instantly when end fade is hit. The value will scale appropriately if the entity is in a [[3D Skybox]].}} | ||
{{KV|End Fade Distance|intn=fademaxdist|float|Distance at which the entity ends fading. If 0 or less, the entity won't disappear at all. The value will scale appropriately if the entity is in a [[3D Skybox]].}} | {{KV|End Fade Distance|intn=fademaxdist|float|Distance at which the entity ends fading. If 0 or less, the entity won't disappear at all. The value will scale appropriately if the entity is in a [[3D Skybox]].}} | ||
{{KV|Fade Scale|intn=fadescale|float|If specified in the {{ent|worldspawn}}, or if the engine is running below DirectX 8, entities will fade out even if the fade distances above aren't specified. This value gives more control over when this happens: numbers smaller than 1 cause the entity to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also {{ent|$noforcedfade}}.}} | {{KV|Fade Scale|intn=fadescale|float|If specified in the {{ent|worldspawn}}, or if the engine is running below DirectX 8, entities will fade out even if the fade distances above aren't specified. This value gives more control over when this happens: numbers smaller than 1 cause the entity to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also {{ent|$noforcedfade}}.}} | ||
{{KV|Render FX / Transparency (0 - 255)|intn=renderamt|int|Transparency amount, requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.}} | {{KV|Render FX / Transparency (0 - 255)|intn=renderamt|int|Transparency amount, requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.}} | ||
{{KV|Render Color (R G B)|intn=rendercolor|color255|Color tint.}} | {{KV|Render Color (R G B)|intn=rendercolor|color255|Color tint.}} | ||
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:*'''24:''' Fade Wider Pulse | :*'''24:''' Fade Wider Pulse | ||
:*'''26:''' Fade Near | :*'''26:''' Fade Near | ||
:{{todo|18-21, 25}}}} | :{{todo|18-21, 25}}}}{{KV|[[Render Mode]]|intn=rendermode|choices|Set a non-standard rendering mode on this entity.}} | ||
{{ExpandBox| | |||
:*'''0''': Normal | |||
:*'''1''': Color | |||
:*'''2''': Texture | |||
:*'''3''': Glow | |||
:*'''4''': Solid/Alphatest | |||
:*'''5''': Additive | |||
:*'''6''': Removed, does nothing | |||
:*'''7''': Additive Fractional Frame | |||
:*'''8''': Alpha Add | |||
:*'''9''': World Space Glow | |||
:*'''10''': Don't Render}} | |||
<h3>Effects - Environment</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | <h3>Effects - Environment</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | ||
{{KV|Disable Shadows|intn=disableshadows|boolean|Prevent the entity from creating cheap render-to-texture shadows. Does not affect [[shadow mapping]].}} | {{KV|Disable Shadows|intn=disableshadows|boolean|Prevent the entity from creating cheap render-to-texture shadows. Does not affect [[shadow mapping]].}} | ||
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving shadows on itself.}} | {{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|Prevent the entity from receiving shadows on itself.}} | ||
{{KV|Shadow Cast Distance|intn=shadowcastdist|int|Sets how far the entity casts dynamic shadows. 0 means default distance from the [[shadow_control]] entity.}} | {{KV|Shadow Cast Distance|intn=shadowcastdist|int|Sets how far the entity casts dynamic shadows. 0 means default distance from the [[shadow_control]] entity.}} | ||
{{KV|Lighting Origin|intn=LightingOrigin|targetname|Select an entity (not{{ent|info_lighting}}entity!) from which to sample lighting instead of the entity's [[origin]].}} | {{KV|Lighting Origin|intn=LightingOrigin|targetname|Select an entity (not{{ent|info_lighting}}entity!) from which to sample lighting instead of the entity's [[origin]].}} | ||
{{KV|Lighting Origin Offset|intn=LightingOriginHack|targetname|The{{ent|info_lighting_relative}}from which to sample lighting instead of the entity's origin.|not={{l4ds}}|nofgd=1}} | |||
<!-- | <!-- | ||
++ | ++ Misc ++ | ||
Game Specific Configs | |||
--> | --> | ||
<!-- IF: L4D | <!-- IF: L4D -->{{#if:{{{l4d|}}}| | ||
{{KV| | <h3>Miscellaneous</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | ||
|<!-- ELSE IF: | {{KV SystemLevelChoice}} | ||
{{KV| | | <!-- ELSE IF: L4D2 -->{{#if:{{{l4d2|}}}| | ||
<h3>Miscellaneous</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | |||
{{KV| | {{KV|Glow Backface Multiple|intn=glowbackfacemult|float|nofgd=1|If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.|only={{l4d2}}}} | ||
{{KV SystemLevelChoice}} | |||
<!-- IF: PORTAL2 -->{{#if:{{{ | | <!-- ELSE IF: AS -->{{#if:{{{as|}}}| | ||
<h3>Miscellaneous</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | |||
{{KV|Move Type|intn=MoveType|choices|Sets a movetype for this entity, which changes its movement behavior. | |||
{{ExpandBox| | |||
:*'''0''': None, don't move | |||
:*'''1''': Isometric | |||
:*'''2''': Walk, player only, moving on ground | |||
:*'''3''': NPC, movement | |||
:*'''4''': Fly, no gravity | |||
:*'''5''': Fly, with gravity | |||
:*'''6''': Physics | |||
:*'''7''': Push | |||
:*'''8''': [[Noclip]] | |||
:*'''9''': Ladder, for players on ladders | |||
:*'''10''': Spectator | |||
:*'''11''': Custom}} | |||
|since={{as}}|nofgd=1}} | |||
{{KV|Collision Group|intn=CollisionGroup|choices|Sets a collision group for this entity, which changes its collision behavior. | |||
{{ExpandBox| | |||
:*'''0''': None | |||
:*'''1''': Debris, collides only with the world and static props | |||
:*'''2''': Debris, with trigger interaction | |||
:*'''3''': Interactive Debris, doesn't collide with other debris | |||
:*'''4''': Interactive, collides with everything except debris | |||
:*'''5''': Player | |||
:*'''6''': Breakable Glass | |||
:*'''7''': Vehicle | |||
:*'''8''': Player Movement | |||
:*'''9''': In-Vehicle | |||
:*'''10''': Weapon | |||
:*'''11''': Vehicle Clip | |||
:*'''12''': Projectile | |||
:*'''13''': Door blocker, not permitted to go near doors | |||
:*'''1''': Passable Door | |||
:*'''15''': Dissolving | |||
:*'''16''': Pushaway | |||
:*'''17''': NPC Actor, NPCs ignore the player | |||
:*'''18''': NPC Scripted, NPCs do not collide with each other}} | |||
|since={{as}}|nofgd=1}} | |||
{{KV SystemLevelChoice}} | |||
| <!-- ELSE IF: NOT BASE [PORTAL2] -->{{#if:{{{base|}}}|| | |||
{{KV|Disable Flashlight|intn=disableflashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}} | {{KV|Disable Flashlight|intn=disableflashlight|boolean|Used to disable [[env_projectedtexture|projected texture]] lighting and shadows on this entity.|since=P2}} | ||
{{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Makes this entity not cast a shadow from{{ent|env_projectedtexture}}entities.|since=P2}} | {{KV|Disable ShadowDepth|intn=disableshadowdepth|boolean|Makes this entity not cast a shadow from{{ent|env_projectedtexture}}entities.|since=P2}} | ||
{{KV|Projected Texture Cache|intn=shadowdepthnocache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead. | {{KV|Projected Texture Cache|intn=shadowdepthnocache|choices|Used to hint [[env_projectedtexture|projected texture system]] whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead. | ||
:*0: Default | :*0: Default | ||
:*1: No cache - render every frame | :*1: No cache - render every frame | ||
:*2: Cache it - render only once | :*2: Cache it - render only once | ||
| }} | |since=P2}} | ||
<h3>Miscellaneous</h3>{{style|border-bottom:1px solid #3A3937;display:block|}} | |||
<h3>Miscellaneous</h3> | |||
{{KV|Move Type|intn=MoveType|choices|Sets a movetype for this entity, which changes its movement behavior. | {{KV|Move Type|intn=MoveType|choices|Sets a movetype for this entity, which changes its movement behavior. | ||
{{ExpandBox| | {{ExpandBox| | ||
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:*'''9''': Ladder, for players on ladders | :*'''9''': Ladder, for players on ladders | ||
:*'''10''': Spectator | :*'''10''': Spectator | ||
:*'''11''': Custom | :*'''11''': Custom}} | ||
}} | |since={{as}}|nofgd=1}} | ||
|since= | |||
{{KV|Collision Group|intn=CollisionGroup|choices|Sets a collision group for this entity, which changes its collision behavior. | {{KV|Collision Group|intn=CollisionGroup|choices|Sets a collision group for this entity, which changes its collision behavior. | ||
{{ExpandBox| | {{ExpandBox| | ||
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:*'''1''': Debris, collides only with the world and static props | :*'''1''': Debris, collides only with the world and static props | ||
:*'''2''': Debris, with trigger interaction | :*'''2''': Debris, with trigger interaction | ||
:*'''''': Interactive Debris, doesn't collide with other debris | :*'''3''': Interactive Debris, doesn't collide with other debris | ||
:*'''4''': Interactive, collides with everything except debris | :*'''4''': Interactive, collides with everything except debris | ||
:*'''5''': Player | :*'''5''': Player | ||
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:*'''16''': Pushaway | :*'''16''': Pushaway | ||
:*'''17''': NPC Actor, NPCs ignore the player | :*'''17''': NPC Actor, NPCs ignore the player | ||
:*'''18''': NPC Scripted, NPCs do not collide with each other | :*'''18''': NPC Scripted, NPCs do not collide with each other}} | ||
}} | |since={{as}}|nofgd=1}} | ||
|since= | |||
{{KV|No Animation Sounds|intn=SuppressAnimSounds|boolean|Silences sounds linked to animations.|since=P2|nofgd=1}} | {{KV|No Animation Sounds|intn=SuppressAnimSounds|boolean|Silences sounds linked to animations.|since=P2|nofgd=1}} | ||
| }}</includeonly> | {{KV SystemLevelChoice}} | ||
| }}}}}}}}</includeonly> | |||
<noinclude> | |||
{{documentation}} | |||
<!-- Add categories to the /doc subpage, not here --> | |||
</noinclude> |