View roll: Difference between revisions

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Have you ever wanted to add that cool Black Mesa view rolling effect into your mod? Well now you can!
Have you ever wanted to add that cool Black Mesa view rolling effect into your mod? Well now you can!


{{note|''Tested on SP 2013, other branches remains untested.''}}
{{note|''Works on every other branches.''}}


== The code ==
== The code ==

Revision as of 00:20, 28 May 2021

Have you ever wanted to add that cool Black Mesa view rolling effect into your mod? Well now you can!

Note.pngNote:Works on every other branches.

The code

First, go to movevars_shared.cpp and search around line 82 for this:

ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");

Change the 0 to anything between 0 and 10. Example:

ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");

After that, compile your mod and you should have view rolling in your mod.