Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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m (oops) |
m (addendum for brush collisions) |
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:*1: BSP ([[QPhysics]]) | :*1: BSP ([[QPhysics]]) | ||
:*2: [[Bounding box|Bounding Box]] | :*2: [[Bounding box|Bounding Box]] | ||
:*3: [[Bounding box|Oriented Bounding Box]] | :*3: [[Bounding box|Oriented Bounding Box]] (Use for runtime-spawn rotated brush entities) | ||
:*4: [[Bounding box|Oriented Bounding Box]], constrained to [[QAngle|Yaw]] only | :*4: [[Bounding box|Oriented Bounding Box]], constrained to [[QAngle|Yaw]] only | ||
:*5: Custom/Test | :*5: Custom/Test (Usually no collision with anything) | ||
:*6: [[VPhysics]] | :*6: [[VPhysics]] | ||
{{KV|Model Index|intn=modelindex|short|Changes the entity's model to a precached model on the map. Requires [[Prop_data#Creating_new_base_types|precaching models with propdata.txt]], then using<code>cl_precacheinfo modelprecache</code>while in-game to get the proper index number. {{warning|Needs to be setup meticulously to have no crashes.}}|nofgd=1}} | {{KV|Model Index|intn=modelindex|short|Changes the entity's model to a precached model on the map. Requires [[Prop_data#Creating_new_base_types|precaching models with propdata.txt]], then using<code>cl_precacheinfo modelprecache</code>while in-game to get the proper index number. {{warning|Needs to be setup meticulously to have no crashes.}}|nofgd=1}} |