BTS Sewer Room: Difference between revisions
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Make a small room 256 x 256 units wide as the floor and ceiling textured as metal/metalfloor_bts_001a and the walls as metal/metalwall_bts_006a. | Make a small room 256 x 256 units wide as the floor and ceiling textured as metal/metalfloor_bts_001a and the walls as metal/metalwall_bts_006a. | ||
Next, make 2 prop statics with the world model models/props_c17/handrail04_medium.mdl and move them to the right side of the box. Afterwards, make a 64w 256l 128h box textured metal/metalwall_bts_006a and using the clipping tool making a slope. | Next, make 2 prop statics with the world model models/props_c17/handrail04_medium.mdl and move them to the right side of the box. Afterwards, make a 64w 256l 128h box textured metal/metalwall_bts_006a and using the clipping tool making a slope. [[File:Hammer - ( - Textured) 02 05 2021 12 18 16.png|thumb|right|The slope]] | ||
[[File:Hammer - ( - Textured) 02 05 2021 12 18 16.png|thumb|right|The slope]] | |||
Make a 256w 64l 256h wall textured the same as the walls on he left side of the slope. | |||
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 25 33.png|thumb|right|The wall]] | |||
Make a 256w 64l 256h wall textured the same as the walls on he left side of the slope. [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 25 33.png|thumb|right|The wall]] | |||
Next to the box, make a 64w 320l 256h wall textured metal/metalwall_bts_005_a and texture the wall next to it on the same side with that texture as well. | Next to the box, make a 64w 320l 256h wall textured metal/metalwall_bts_005_a and texture the wall next to it on the same side with that texture as well. | ||
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 33 41.png|thumb|right|The textured wall]] | [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 33 41.png|thumb|right|The textured wall]] | ||
Opposite the box, make a 64w 256l 256h wall the same texture as most of the walls. Also texture the left side of the starting box with concrete/concrete_bts_modular_wall001d to make a place for a portal like so. | |||
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 52 31.png|thumb|right]] | |||
Opposite the box, make a 64w 256l 256h wall the same texture as most of the walls. Also texture the left side of the starting box with concrete/concrete_bts_modular_wall001d to make a place for a portal like so. [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 52 31.png|thumb|right]] | |||
Next is probably the most important part: the goo but since there is already a tutorial for that, just follow the link: https://developer.valvesoftware.com/wiki/Creating_poison_water . | Next is probably the most important part: the goo but since there is already a tutorial for that, just follow the link: https://developer.valvesoftware.com/wiki/Creating_poison_water . | ||
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 00 04.png|thumb|right|The goo]] | [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 00 04.png|thumb|right|The goo]] | ||
Make a 64w 320l 128h wall next to the opposite wall like this: | Make a 64w 320l 128h wall next to the opposite wall like this: | ||
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 03 29.png|thumb|right]] | [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 03 29.png|thumb|right]] |
Revision as of 02:06, 3 May 2021
Making the tunnel
Make a small room 256 x 256 units wide as the floor and ceiling textured as metal/metalfloor_bts_001a and the walls as metal/metalwall_bts_006a.
Next, make 2 prop statics with the world model models/props_c17/handrail04_medium.mdl and move them to the right side of the box. Afterwards, make a 64w 256l 128h box textured metal/metalwall_bts_006a and using the clipping tool making a slope.
Make a 256w 64l 256h wall textured the same as the walls on he left side of the slope.
Next to the box, make a 64w 320l 256h wall textured metal/metalwall_bts_005_a and texture the wall next to it on the same side with that texture as well.
Opposite the box, make a 64w 256l 256h wall the same texture as most of the walls. Also texture the left side of the starting box with concrete/concrete_bts_modular_wall001d to make a place for a portal like so.
Next is probably the most important part: the goo but since there is already a tutorial for that, just follow the link: https://developer.valvesoftware.com/wiki/Creating_poison_water .
Make a 64w 320l 128h wall next to the opposite wall like this: