BTS Sewer Room: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
Make a small room 256 x 256 units wide as the floor and ceiling textured as metal/metalfloor_bts_001a and the walls as metal/metalwall_bts_006a.
Make a small room 256 x 256 units wide as the floor and ceiling textured as metal/metalfloor_bts_001a and the walls as metal/metalwall_bts_006a.
   
   
Next, make 2 prop statics with the world model models/props_c17/handrail04_medium.mdl and move them to the right side of the box. Afterwards, make a 64w 256l 128h box textured metal/metalwall_bts_006a and using the clipping tool making a slope.
Next, make 2 prop statics with the world model models/props_c17/handrail04_medium.mdl and move them to the right side of the box. Afterwards, make a 64w 256l 128h box textured metal/metalwall_bts_006a and using the clipping tool making a slope. [[File:Hammer - ( - Textured) 02 05 2021 12 18 16.png|thumb|right|The slope]]
[[File:Hammer - ( - Textured) 02 05 2021 12 18 16.png|thumb|right|The slope]]
 
Make a 256w 64l 256h wall textured the same as the walls on he left side of the slope.
 
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 25 33.png|thumb|right|The wall]]
 
Make a 256w 64l 256h wall textured the same as the walls on he left side of the slope. [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 25 33.png|thumb|right|The wall]]
 
 
 
Next to the box, make a 64w 320l 256h wall textured metal/metalwall_bts_005_a and texture the wall next to it on the same side with that texture as well.
Next to the box, make a 64w 320l 256h wall textured metal/metalwall_bts_005_a and texture the wall next to it on the same side with that texture as well.
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 33 41.png|thumb|right|The textured wall]]
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 33 41.png|thumb|right|The textured wall]]
Opposite the box, make a 64w 256l 256h wall the same texture as most of the walls. Also texture the left side of the starting box with concrete/concrete_bts_modular_wall001d to make a place for a portal like so.
 
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 52 31.png|thumb|right]]
 
 
Opposite the box, make a 64w 256l 256h wall the same texture as most of the walls. Also texture the left side of the starting box with concrete/concrete_bts_modular_wall001d to make a place for a portal like so. [[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 09 52 31.png|thumb|right]]
 
 
Next is probably the most important part: the goo but since there is already a tutorial for that, just follow the link: https://developer.valvesoftware.com/wiki/Creating_poison_water .
Next is probably the most important part: the goo but since there is already a tutorial for that, just follow the link: https://developer.valvesoftware.com/wiki/Creating_poison_water .
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 00 04.png|thumb|right|The goo]]
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 00 04.png|thumb|right|The goo]]
Make a 64w 320l 128h wall next to the opposite wall like this:
Make a 64w 320l 128h wall next to the opposite wall like this:
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 03 29.png|thumb|right]]
[[File:Hammer - (C Program Files (x86) Steam steamapps common sourcesdk content portal mapsrc Sewer.vmf - Textured) 03 05 2021 10 03 29.png|thumb|right]]

Revision as of 02:06, 3 May 2021

Template:Otherlang2

Making the tunnel

Make a small room 256 x 256 units wide as the floor and ceiling textured as metal/metalfloor_bts_001a and the walls as metal/metalwall_bts_006a.

Next, make 2 prop statics with the world model models/props_c17/handrail04_medium.mdl and move them to the right side of the box. Afterwards, make a 64w 256l 128h box textured metal/metalwall_bts_006a and using the clipping tool making a slope.


Make a 256w 64l 256h wall textured the same as the walls on he left side of the slope.


Next to the box, make a 64w 320l 256h wall textured metal/metalwall_bts_005_a and texture the wall next to it on the same side with that texture as well.


Opposite the box, make a 64w 256l 256h wall the same texture as most of the walls. Also texture the left side of the starting box with concrete/concrete_bts_modular_wall001d to make a place for a portal like so.


Next is probably the most important part: the goo but since there is already a tutorial for that, just follow the link: https://developer.valvesoftware.com/wiki/Creating_poison_water .


Make a 64w 320l 128h wall next to the opposite wall like this: