VBSP h4xed: Difference between revisions
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Joheskiller (talk | contribs) m (Updated status) |
GamerDude27 (talk | contribs) (Cleanup, added original download link + reuploaded files to MEGA, added link to the source code for the SDK2013 version) |
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Some of its uses have been obsoleted by [[func_viscluster]]. | Some of its uses have been obsoleted by [[func_viscluster]]. | ||
==Links== | |||
*[https://dl.dropboxusercontent.com/u/610214/Post/vbsp_h4x/Info.html Official Website] (No longer exist) | |||
*[https://github.com/DeathByNukes/source-sdk-2013/ Source code] (Source SDK 2013 version) | |||
*[http://stuff.aix0.eu/Source/bsp_h4x.rar Download] (Broken) [[https://mega.nz/file/6ihgXRjR#DEbyPkGzHKdJqb_uGCt5WAkp4IoiQlI3YzYT2rILzLg mirror #1]] | |||
==See Also== | ==See Also== | ||
*[[Controlling Geometry Visibility and Compile Times]] | *[[Controlling Geometry Visibility and Compile Times]] | ||
*[[Map Compiling Theory]] | *[[Map Compiling Theory]] |
Revision as of 21:25, 22 March 2021
A modified version of VBSP designed to greatly increase the maximum width and length of visleaves. It was designed by DeathByNukes to speed up the compile of large empty maps for Garry's Mod and to give mappers greater control of a level's optimization.
Some of its uses have been obsoleted by func_viscluster.
Links
- Official Website (No longer exist)
- Source code (Source SDK 2013 version)
- Download (Broken) [mirror #1]