VBSP h4xed: Difference between revisions
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Note:The tool is no longer obtainable since the download link is broken and no other source exist.
DeathByNukes (talk | contribs) (Fixed.) |
Joheskiller (talk | contribs) m (Updated status) |
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Some of its uses have been obsoleted by [[func_viscluster]]. | Some of its uses have been obsoleted by [[func_viscluster]]. | ||
{{note|The tool is no longer obtainable since the download link is broken and no other source exist.}} | |||
==See Also== | ==See Also== | ||
*[https://dl.dropboxusercontent.com/u/610214/Post/vbsp_h4x/Info.html Official Website] | *[https://dl.dropboxusercontent.com/u/610214/Post/vbsp_h4x/Info.html Official Website] (No longer exist) | ||
*[[Controlling Geometry Visibility and Compile Times]] | *[[Controlling Geometry Visibility and Compile Times]] | ||
*[[Map Compiling Theory]] | *[[Map Compiling Theory]] |
Revision as of 08:09, 22 March 2021
A modified version of VBSP designed to greatly increase the maximum width and length of visleaves. It was designed by DeathByNukes to speed up the compile of large empty maps for Garry's Mod and to give mappers greater control of a level's optimization.
Some of its uses have been obsoleted by func_viscluster.
