Template:KV BaseFadeProp: Difference between revisions
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Deprecated (talk | contribs) m (Added to Keyvalue Templates category) |
m (Fix internal name format) |
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{{ScrollBox|title=BaseFadeProp| | {{ScrollBox|title=BaseFadeProp| | ||
{{KV|Start Fade Dist | {{KV|Start Fade Dist|intn=fademindist|float|Distance at which the prop starts to fade.}} | ||
{{KV|End Fade Dist | {{KV|End Fade Dist|intn=fademaxdist|float|Max fade distance at which the prop is visible.}} | ||
:* If start fade is <0, the prop will disappear instantly when end fade is hit. | :* If start fade is <0, the prop will disappear instantly when end fade is hit. | ||
:* If end fade is <0, the prop won't disappear at all. (This is the default behaviour.) | :* If end fade is <0, the prop won't disappear at all. (This is the default behaviour.) | ||
: The values will scale appropriately if the prop is in a [[3D Skybox]]. | : The values will scale appropriately if the prop is in a [[3D Skybox]]. | ||
{{KV|Fade Scale | {{KV|Fade Scale|intn=fadescale|float|If you specify so in [[worldspawn]], or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command [[$noforcedfade]].}} | ||
}}<noinclude>[[Category:Keyvalue Templates|BaseFadeProp]]</noinclude> | }}<noinclude>[[Category:Keyvalue Templates|BaseFadeProp]]</noinclude> |
Revision as of 13:59, 18 March 2021
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the prop starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the prop is visible.
- If start fade is <0, the prop will disappear instantly when end fade is hit.
- If end fade is <0, the prop won't disappear at all. (This is the default behaviour.)
- The values will scale appropriately if the prop is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.