Talk:Bounce (level design): Difference between revisions
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Added overview on the Anomalous Materials area. You might want to go over it and fix it up, maybe add some details if you wish. That was a job done in about 15 minutes to give you a hand. --[[User:Kalashnikov|Kalashnikov]] 11:52, 10 Feb 2006 (PST) | Added overview on the Anomalous Materials area. You might want to go over it and fix it up, maybe add some details if you wish. That was a job done in about 15 minutes to give you a hand. --[[User:Kalashnikov|Kalashnikov]] 11:52, 10 Feb 2006 (PST) | ||
: Nice writeup, but you should have focused more on the design and effect of the bounce, rather than the story and visual appearance of the level! Thanks anyway, though! :) --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 14:23, 10 Feb 2006 (PST) |
Revision as of 15:23, 10 February 2006
Hmm, I think I made a mistake with the diagram. One of the most important aspects of a bounce is the backtracking - and the diagram doesn't communicate the backtracking portion very well. Instead, it suggests two seperate routes. Oops. --Campaignjunkie (talk) 10:43, 24 Dec 2005 (PST)
- Bah, ignore above message. I think I've fixed it. Kind of. --Campaignjunkie (talk) 10:58, 24 Dec 2005 (PST)
Metastasis is not a bounce—ts2do (Talk | @) 13:38, 24 Dec 2005 (PST)
- When you arrive at the warehouses and take an elevator down to the bunkers, open the gates, then take the elevator back up to the surface. --Campaignjunkie (talk) 13:57, 24 Dec 2005 (PST)
Added overview on the Anomalous Materials area. You might want to go over it and fix it up, maybe add some details if you wish. That was a job done in about 15 minutes to give you a hand. --Kalashnikov 11:52, 10 Feb 2006 (PST)
- Nice writeup, but you should have focused more on the design and effect of the bounce, rather than the story and visual appearance of the level! Thanks anyway, though! :) --Campaignjunkie (talk) 14:23, 10 Feb 2006 (PST)