Game player team: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|game_team_master to use|string}} | {{KV|game_team_master to use|intn=target|string}} | ||
{{KV|Master (Obsolete)|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | {{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Revision as of 11:27, 17 March 2021
Template:Base point It changes the team of the player who activates it.
In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.
Keyvalues
- game_team_master to use (target) <string>
- Master (Obsolete) (master) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Remove On fire
- 2 : Kill Player
- 4 : Gib Player