Game player team: Difference between revisions

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m (Add internal names of keyval keys)
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== Keyvalues ==
== Keyvalues ==
{{KV|game_team_master to use|string}}
{{KV|game_team_master to use|intn=target|string}}
{{KV|Master (Obsolete)|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}}
{{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}}
{{KV Targetname}}
{{KV Targetname}}



Revision as of 11:27, 17 March 2021

Template:Base point It changes the team of the player who activates it.

In code it is represented by class CGamePlayerTeam, defined in maprules.cpp.

Keyvalues

game_team_master to use (target) <string>
Master (Obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Remove On fire
  • 2 : Kill Player
  • 4 : Gib Player

Inputs

Outputs