Env rock launcher: Difference between revisions

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m (Add internal names of keyval keys)
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== Keyvalues ==
== Keyvalues ==
{{KV|Target Name|target_destination|The name of the entity to throw the rock at.}}
{{KV|Target Name|intn=RockTargetName|target_destination|The name of the entity to throw the rock at.}}
{{KV|Rock Damage Override|integer|damage to be used instead of the the default rock damage. }}
{{KV|Rock Damage Override|intn=RockDamageOverride|integer|damage to be used instead of the the default rock damage. }}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}

Revision as of 07:57, 17 March 2021

Template:L4d series point This entity spawns and launches rocks that are typically spawned by the Tank in the Left 4 Dead Series. It is useful for cutscenes or other scripted events.

Keyvalues

Target Name (RockTargetName) <targetname>
The name of the entity to throw the rock at.
Rock Damage Override (RockDamageOverride) <integer>
damage to be used instead of the the default rock damage.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

LaunchRock
Launch a rock
SetTarget <stringRedirectInput/string>
Target a new entity (by name)


Outputs