Weapon striderbuster: Difference between revisions
Jump to navigation
Jump to search
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
m (categorization) |
No edit summary |
||
Line 3: | Line 3: | ||
==Entity description== | ==Entity description== | ||
It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. | It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device". | ||
{{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | {{bug|Entity crashes in [[Portal]] when physics damage is applied.}} |
Revision as of 17:19, 18 February 2021
Entity description
It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
Keyvalues

- Dud Bomb ([todo internal name (i)]) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags

- Don't use game_weapon_manager
Inputs

- ExplodeIn <float >
- Bomb should explode in this many seconds
Outputs

- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters