SDK Docs: Difference between revisions

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==General==
==General==


[[Source SDK Release Notes]]
* [[Source SDK Release Notes]]
 
* [[Source SDK FAQ]]
[[Source SDK FAQ]]
* [[Developer Console]]
 
* [[Source SDK Files and Directory Structure]]
[[Developer Console]]
* [[Demo Recording Tools]]
 
* [[Source TV]]
[[Source SDK Files and Directory Structure]]
* [[Third Party Legal Notices]]
 
[[Demo Recording Tools]]
 
[[Source TV]]
 
[[Third Party Legal Notices]]


==Advanced Configuration==
==Advanced Configuration==
[[The Game Directory]]
* [[The Game Directory]]
 
* [[The GameInfo.txt File Structure]]
[[The GameInfo.txt File Structure]]


==[[:category:Level Design|Level Design]]==
==[[:category:Level Design|Level Design]]==

Revision as of 13:25, 30 June 2005

Half-Life 2 Source SDK Documentation Index

General

Advanced Configuration

Level Design

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.

Choreography (FacePoser)

Make Source's characters come to life with its uniquely powerful choreography technologies.

AI

AI controls the behaviour of all but the simplest of NPC actions and Source makes using or creating it easy.

Material System

Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.

Sound System

Documentation on Source's software sound system.

Modeling

Everything you need to know about modelling for Source.

Programming

The nuts and bolts of any MOD, programming is what makes things different.

See Also:

Third Party Tools