Vgui neurotoxin countdown: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (plain text instead of an obscure term) | |||
| Line 6: | Line 6: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|countdown|integer|Time (in seconds) to countdown.|since=P2}} | {{KV|countdown|integer|Time (in seconds) to countdown.|since=P2}} | ||
| {{KV|width|integer|Width of the panel in units.}} | {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | ||
| {{KV|height|integer|Height of the panel in units.}} | {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV Angles}} | {{KV Angles}} | ||
Revision as of 18:02, 28 July 2020
Entity description
It is a neurotoxin countdown. In Portal 1, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
Keyvalues
- countdown ([todo internal name (i)])  <integer> (in all games since  ) )
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.