Template:KV DXLevelChoice: Difference between revisions
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{{minititle|DXLevelChoice}} | {{minititle|DXLevelChoice}} | ||
{{KV|Minimum DX Level | {{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{Game link|Left 4 Dead}} onwards. | ||
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}} | : {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}} | ||
{{KV|Maximum DX Level | {{KV|Maximum DX Level|intn=maxdxlevel|choices| | ||
:*Default (no bounding) | :*Default (no bounding) | ||
:*[[DirectX_Versions#DirectX_7|DX7]] | :*[[DirectX_Versions#DirectX_7|DX7]] |
Revision as of 17:22, 28 July 2020
DXLevelChoice:
- Minimum DX Level (mindxlevel) <choices>
- The entity will not exist if the engine is running outside the given range of DirectX Versions. Replaced by SystemLevelChoice from
Left 4 Dead onwards.
Warning:If these are used, the object may break when the user switches their DirectX settings.