Prop glados core: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
{{KV|Core Personality|choices|Which personality VO set the core is set to.}}
{{KV|Core Personality|intn=CoreType|choices|Which personality VO set the core is set to.}}
:* 0 : Curious
:* 0 : Curious
:* 1 : Aggressive
:* 1 : Aggressive
:* 2 : Crazy
:* 2 : Crazy
:* 3 : None
:* 3 : None
{{KV|Pause (in secs) between VO Lines.|float|When the core is talking, this is the number of seconds delay between it's spoken lines.}}
{{KV|Pause (in secs) between VO Lines.|intn=DelayBetweenLines|float|When the core is talking, this is the number of seconds delay between it's spoken lines.}}
{{KV BasePropPhysics}}
{{KV BasePropPhysics}}



Revision as of 17:03, 28 July 2020

GLaDOS Personality Core.

Template:Portal series point

Entity description

A personality core of GLaDOS. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.

The Portal 2 version of this entity is npc_personality_core, though this entity is still available in the Portal 2 codebase.

Keyvalues

Core Personality (CoreType) <choices>
Which personality VO set the core is set to.
  • 0 : Curious
  • 1 : Aggressive
  • 2 : Crazy
  • 3 : None
Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
When the core is talking, this is the number of seconds delay between it's spoken lines.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Panic
Core is near death, panic.
StartTalking
Start playing lines, play looking animations.
Note.pngNote:Page left for viewable history, content moved to prop_physics

Outputs

OnPlayerPickup
Player picked up core.
Note.pngNote:Page left for viewable history, content moved to prop_physics

See Also