User talk:Kalashnikov: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
== General ==
== Black Mesa (Source) ==
== Black Mesa (Source) ==
I love your work on BMS and would like to offer my mapping help...
I love your work on BMS and would like to offer my mapping help...
Line 10: Line 14:


Yeah, we're really going individually from area to area in development.  We're taking our time with this to make sure that everything flows well and connects together.  We don't want a modification where we can tell which mappers started and which ended.  We really want a continuity between everything.  The details are very big.  -Kalashnikov
Yeah, we're really going individually from area to area in development.  We're taking our time with this to make sure that everything flows well and connects together.  We don't want a modification where we can tell which mappers started and which ended.  We really want a continuity between everything.  The details are very big.  -Kalashnikov


== Compile Error Category ==
== Compile Error Category ==
I wouldn't call [[Black Models]] or [[Brush Entities Are Black]] compile errors...—'''[[User:Ts2do|ts2do]]''' 19:10, 7 Feb 2006 (PST)
I wouldn't call [[Black Models]] or [[Brush Entities Are Black]] compile errors...—'''[[User:Ts2do|ts2do]]''' 19:10, 7 Feb 2006 (PST)

Revision as of 20:28, 7 February 2006

General

Black Mesa (Source)

I love your work on BMS and would like to offer my mapping help... Also...for the human grunt, will you include all submodels and skins for it?

Yes, we will be including submodels to make grunts appear unique. -Kalashnikov

We are looking into submodeling and skinning, but if interested stop by onto the IRC channel: irc.gamesurge.net and #bms -Kalashnikov

what really needs to be stressed in this recreation of hl1 are the details...I can't wait to see what you(all?)'ll pull off—ts2do (Talk | @) 14:23, 20 Nov 2005 (PST)

Yeah, we're really going individually from area to area in development. We're taking our time with this to make sure that everything flows well and connects together. We don't want a modification where we can tell which mappers started and which ended. We really want a continuity between everything. The details are very big. -Kalashnikov

Compile Error Category

I wouldn't call Black Models or Brush Entities Are Black compile errors...—ts2do 19:10, 7 Feb 2006 (PST)