Half-Life: Alyx Workshop Tools/Examples: Difference between revisions
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== Workshop Examples == | == Workshop Examples == | ||
These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team <br /> | These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team. <br /> | ||
They are located in <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples </code> | They are located in <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples </code> unless otherwise noted. | ||
=== Showcase of Hammer Tools === | === Showcase of Hammer Tools === | ||
* | * cables_example.vmap | ||
* | * tilemesh_example.vmap | ||
* | * hotspot_example.vmap | ||
* | * vis_example.vmap | ||
* | * postprocessvolume_example.vmap | ||
=== | === Gameplay Examples === | ||
* | * combine_encounter.vmap | ||
* blind_zombie_example.vmap | |||
* hacking_example.vmap | |||
* vehicles_and_prefabs_example.vmap | |||
=== | === Sky and lighting presets === | ||
* | * prefabs/environment_settings/environment_afternoon_01.vmap | ||
* | * prefabs/environment_settings/environment_afternoon_02.vmap | ||
* prefabs/environment_settings/environment_day_01.vmap | |||
* prefabs/environment_settings/environment_night_01.vmap | |||
* prefabs/environment_settings/environment_overcast_01.vmap | |||
* prefabs/environment_settings/environment_storm_01.vmap | |||
* prefabs/environment_settings/environment_sunset_01.vmap | |||
* prefabs/environment_settings/environment_sunset_02.vmap | |||
* prefabs/environment_settings/environment_workshop_01.vmap | |||
=== | === Material examples === | ||
The following are located in <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples </code> | |||
* blend/brick_1c_comp_hs_to_dead_xen_example.vmat | |||
* | * brick/brick_1c_comp_hs_example.vmat | ||
* | * combine/example_combine_monitor_screens.vmat | ||
* | * hotspot/example_metal1_hs_color.vmat | ||
* hotspot/example_wall_plaster1_hs.vmat | |||
* monitor/screen_russell_desktop_02_example.vmat | |||
* monitor/screen_russell_desktop_10_example.vmat | |||
* monitor/screen_russell_desktop_12_example.vmat | |||
* skybox/skybox_workshop.vmat | |||
== Full source of released maps == | == Full source of released maps == |
Revision as of 18:21, 1 July 2020
Workshop Examples
These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team.
They are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples
unless otherwise noted.
Showcase of Hammer Tools
- cables_example.vmap
- tilemesh_example.vmap
- hotspot_example.vmap
- vis_example.vmap
- postprocessvolume_example.vmap
Gameplay Examples
- combine_encounter.vmap
- blind_zombie_example.vmap
- hacking_example.vmap
- vehicles_and_prefabs_example.vmap
Sky and lighting presets
- prefabs/environment_settings/environment_afternoon_01.vmap
- prefabs/environment_settings/environment_afternoon_02.vmap
- prefabs/environment_settings/environment_day_01.vmap
- prefabs/environment_settings/environment_night_01.vmap
- prefabs/environment_settings/environment_overcast_01.vmap
- prefabs/environment_settings/environment_storm_01.vmap
- prefabs/environment_settings/environment_sunset_01.vmap
- prefabs/environment_settings/environment_sunset_02.vmap
- prefabs/environment_settings/environment_workshop_01.vmap
Material examples
The following are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples
- blend/brick_1c_comp_hs_to_dead_xen_example.vmat
- brick/brick_1c_comp_hs_example.vmat
- combine/example_combine_monitor_screens.vmat
- hotspot/example_metal1_hs_color.vmat
- hotspot/example_wall_plaster1_hs.vmat
- monitor/screen_russell_desktop_02_example.vmat
- monitor/screen_russell_desktop_10_example.vmat
- monitor/screen_russell_desktop_12_example.vmat
- skybox/skybox_workshop.vmat
Full source of released maps
You can check out the full source of all maps and supporting prefabs shipped in the final game here \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release
You're not expected to recompile the release maps. The full lighting and audio calculations would likely take an excessive amount of time on a home PC - but you'll be able to add content at an entity level using the new Map Extensions feature.