Half-Life: Alyx Workshop Tools/Examples: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (added more example maps and renamed them properly) | ||
| Line 6: | Line 6: | ||
| === Showcase of Hammer Tools === | === Showcase of Hammer Tools === | ||
| * maps/workshop_examples/ | * maps/workshop_examples/cables_example.vmap | ||
| * maps/workshop_examples/ | * maps/workshop_examples/tilemesh_example.vmap | ||
| * maps/workshop_examples/hotspot_example.vmap | |||
| * maps/workshop_examples/vis_example.vmap | |||
| * maps/workshop_examples/postprocessvolume_example.vmap | |||
| === Combine Combat Example === | === Combine Combat Example === | ||
Revision as of 18:10, 1 July 2020
Workshop Examples
These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team 
They are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples 
Showcase of Hammer Tools
- maps/workshop_examples/cables_example.vmap
- maps/workshop_examples/tilemesh_example.vmap
- maps/workshop_examples/hotspot_example.vmap
- maps/workshop_examples/vis_example.vmap
- maps/workshop_examples/postprocessvolume_example.vmap
Combine Combat Example
- maps/workshop_examples/combine_encounter.vmap
Simple biped model
- models/workshop_examples/biped_standard/biped_standard.vmdl
- models/workshop_examples/biped_standard/dmx/biped_standard.dmx
Sky and lighting presets
- maps/workshop_examples/prefabs/environment_settings/environment_afternoon_01.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_afternoon_02.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_day_01.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_night_01.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_overcast_01.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_storm_01.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_sunset_01.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_sunset_02.vmap
- maps/workshop_examples/prefabs/environment_settings/environment_workshop_01.vmap
Demonstration skybox source content
- materials/workshop_examples/skybox/skybox_workshop.exr
- materials/workshop_examples/skybox/skybox_workshop.vmat
- materials/workshop_examples/skybox/skybox_workshop.vtex
Full source of released maps
You can check out the full source of all maps and supporting prefabs shipped in the final game here \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release  
You're not expected to recompile the release maps. The full lighting and audio calculations would likely take an excessive amount of time on a home PC - but you'll be able to add content at an entity level using the new Map Extensions feature.