Func regenerate: Difference between revisions

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== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV Targetname}}
* {{KV TFTeam}}
{{KV EnableDisable}}
{{KV|Start Disabled|boolean|If set, entity spawns disabled.}}
{{KV TFTeam}}
{{KV|Associated Model|target_destination|The [[prop_dynamic]] that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.}}
{{KV|Associated Model|target_destination|The [[prop_dynamic]] that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.}}
== Flags ==
This entity doesn't have any flags.


== Inputs ==
== Inputs ==
* {{I Targetname}}
{{I Targetname}}
* {{I EnableDisable}}
{{I EnableDisable}}
* {{I Toggle}}
{{I Toggle}}
{{IO|SetTeam|Changes the entity's team.<br/>0: Any<br/>2: Red<br/>3: Blue|param=int}}
{{I TFTeam}}


== Outputs ==
== Outputs ==
* {{O Targetname}}
{{O Targetname}}


[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 10:18, 24 June 2020

Template:Tf2 brush

Entity description

Designates a resupply area for a team. This is the functional part of a resupply cabinet; it restores full health and ammunition to all players on its team who cross into its bounds.

Note.pngNote:Does not function in Arena mode.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Associated Model ([todo internal name (i)]) <targetname>
The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
Toggle the enabled/disabled status of this entity.
SetTeam <integerRedirectInput/integer>
Changes the entity's team.

Outputs