Lua run: Difference between revisions
Jump to navigation
Jump to search
Warning:Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.
Andrey28904 (talk | contribs) No edit summary |
Andrey28904 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
{{otherlang2 | {{otherlang2 | ||
|title=lua_run | |title=lua_run | ||
|ru=Lua_run | |ru=Lua_run:ru | ||
}} | }} | ||
[[File:lua_run.png]] | [[File:lua_run.png]] | ||
Revision as of 07:49, 14 June 2020
Template:Otherlang2
Template:GMOD point It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string>
- Run code that was passed as a variable.