Counter-Strike/Level Design: Difference between revisions
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*[[Counter-Strike Level Creation/Defusion Scenario|Defusion Scenario]] | *[[Counter-Strike Level Creation/Defusion Scenario|Defusion Scenario]] | ||
*[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]] | *[[Counter-Strike Level Creation/Hostage Scenario|Hostage Scenario]] | ||
Revision as of 09:30, 8 June 2020
This article focuses on Counter-Strike Level Design. For general mapping tutorials, see Category:Level Design.
Getting StartedGeneralMap Types
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Additional InformationForge Game DataExternal ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |