Advanced crosshair cvars: Difference between revisions
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To use the advanced crosshair system | [[Category:Console_Commands]] | ||
To use the advanced crosshair system which will become avaliable on the intial engine update for [[DOD:S]], you should register the following console variables. | |||
;cl_crosshair_file:Crosshair [[material]] [[string]] | ;cl_crosshair_file:Crosshair [[material]] [[string]] | ||
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque. | ;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque. | ||
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;cl_crosshair_blue:Blue [[byte]] | ;cl_crosshair_blue:Blue [[byte]] | ||
;cl_crosshair_scale:[[Real]] number from 1 to 2,147,483,647. (''Recommended values: 1 to 20'') | ;cl_crosshair_scale:[[Real]] number from 1 to 2,147,483,647. (''Recommended values: 1 to 20'') | ||
For other useful information on console commands, please head back to the [http://developer.valvesoftware.com/wiki/Category:Console_Commands Console Variables Listing] |
Revision as of 15:16, 7 February 2006
To use the advanced crosshair system which will become avaliable on the intial engine update for DOD:S, you should register the following console variables.
- cl_crosshair_file
- Crosshair material string
- cl_crosshair_alpha
- Alpha byte. 0 is transparent. 255 is completey opaque.
- cl_crosshair_red
- Red byte
- cl_crosshair_green
- Green byte
- cl_crosshair_blue
- Blue byte
- cl_crosshair_scale
- Real number from 1 to 2,147,483,647. (Recommended values: 1 to 20)
For other useful information on console commands, please head back to the Console Variables Listing