Physically Based Rendering: Difference between revisions
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== See Also == | == See Also == | ||
* [[Adding PBR to your mod]] | * [[Adding PBR to your mod]] | ||
* [[Adapting PBR Textures to Source]] | |||
== External Links == | == External Links == |
Revision as of 04:58, 31 March 2020
Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles.
In Source
Source does not ship with PBR by default. However, there have been attempts to address the absence of it.