Template:I GoalEntity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{minititle|AI_GoalEntity}} {{IO|Activate|Make the goal active if it wasn't already. NPCs will begin taking orders.}} {{IO|Deactivate|Make goal inactive.}} {{IO|UpdateActors|n...")
 
m (Added to Input Templates category)
Line 2: Line 2:
{{IO|Activate|Make the goal active if it wasn't already. NPCs will begin taking orders.}}
{{IO|Activate|Make the goal active if it wasn't already. NPCs will begin taking orders.}}
{{IO|Deactivate|Make goal inactive.}}
{{IO|Deactivate|Make goal inactive.}}
{{IO|UpdateActors|nofgd=1|Tell the goal entity to re-check '''Actor(s) to affect''' in case any disappeared, or any new NPCs spawned.{{confirm}}}}
{{IO|UpdateActors|nofgd=1|Tell the goal entity to re-check '''Actor(s) to affect''' in case any disappeared, or any new NPCs spawned.{{confirm}}}}<noinclude>
[[Category:Input Templates|GoalEntity]]
</noinclude>

Revision as of 18:49, 23 January 2020

AI_GoalEntity:

Activate
Make the goal active if it wasn't already. NPCs will begin taking orders.
Deactivate
Make goal inactive.
UpdateActors  !FGD
Tell the goal entity to re-check Actor(s) to affect in case any disappeared, or any new NPCs spawned.[confirm]