Template:I GoalEntity: Difference between revisions
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(Created page with "{{minititle|AI_GoalEntity}} {{IO|Activate|Make the goal active if it wasn't already. NPCs will begin taking orders.}} {{IO|Deactivate|Make goal inactive.}} {{IO|UpdateActors|n...") |
Deprecated (talk | contribs) m (Added to Input Templates category) |
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{{IO|Activate|Make the goal active if it wasn't already. NPCs will begin taking orders.}} | {{IO|Activate|Make the goal active if it wasn't already. NPCs will begin taking orders.}} | ||
{{IO|Deactivate|Make goal inactive.}} | {{IO|Deactivate|Make goal inactive.}} | ||
{{IO|UpdateActors|nofgd=1|Tell the goal entity to re-check '''Actor(s) to affect''' in case any disappeared, or any new NPCs spawned.{{confirm}}}} | {{IO|UpdateActors|nofgd=1|Tell the goal entity to re-check '''Actor(s) to affect''' in case any disappeared, or any new NPCs spawned.{{confirm}}}}<noinclude> | ||
[[Category:Input Templates|GoalEntity]] | |||
</noinclude> |
Revision as of 18:49, 23 January 2020
AI_GoalEntity:
- Activate
- Make the goal active if it wasn't already. NPCs will begin taking orders.
- Deactivate
- Make goal inactive.
- UpdateActors !FGD
- Tell the goal entity to re-check Actor(s) to affect in case any disappeared, or any new NPCs spawned.[confirm]