Tf projectile arrow: Difference between revisions
		
		
		
		
		
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| ==Entity Description== | ==Entity Description== | ||
| tf_projectile_arrow is the projectile fired by [[tf_weapon_compound_bow]]. It can be ignited by [[trigger_ignite_arrows]] before it is fired. It can be reflected by [[tf_weapon_flamethrower]]'s secondary fire and destroyed by the Short Circuit. | tf_projectile_arrow is the projectile fired by [[tf_weapon_compound_bow|Huntsman]]. It can be ignited by [[trigger_ignite_arrows]] before it is fired. It can be reflected by [[tf_weapon_flamethrower]]'s secondary fire and destroyed by the Short Circuit. | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 02:12, 15 January 2020
 
 tf_projectile_arrow  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity Description
tf_projectile_arrow is the projectile fired by Huntsman. It can be ignited by trigger_ignite_arrows before it is fired. It can be reflected by tf_weapon_flamethrower's secondary fire and destroyed by the Short Circuit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities