Template:KV DXLevelChoice: Difference between revisions

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(Changed to use KV templates, added links for specific DX versions, added that this is replaced by SystemLevelChoice from Left 4 dead onwards)
m (Added to Keyvalue Templates category)
Line 9: Line 9:
:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
}}
}}<noinclude>[[Category:Keyvalue Templates|DXLevelChoice]]</noinclude>

Revision as of 17:43, 14 January 2020

DXLevelChoice:

Minimum DX Level (mindxlevel) ([todo internal name (i)]) <choices>
The entity will not exist if the engine is running outside the given range of DirectX Versions. Replaced by SystemLevelChoice from Left 4 Dead Left 4 Dead onwards.
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.
Maximum DX Level (maxdxlevel) ([todo internal name (i)]) <choices>