Template:KV BaseFadeProp: Difference between revisions
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Deprecated (talk | contribs) (Changed to use KV templates, added some FGD information) |
Deprecated (talk | contribs) m (Added to Keyvalue Templates category) |
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: The values will scale appropriately if the prop is in a [[3D Skybox]]. | : The values will scale appropriately if the prop is in a [[3D Skybox]]. | ||
{{KV|Fade Scale (fadescale)|float|If you specify so in [[worldspawn]], or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command [[$noforcedfade]].}} | {{KV|Fade Scale (fadescale)|float|If you specify so in [[worldspawn]], or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command [[$noforcedfade]].}} | ||
}} | }}<noinclude>[[Category:Keyvalue Templates|BaseFadeProp]]</noinclude> |
Revision as of 17:43, 14 January 2020
BaseFadeProp:
- Start Fade Dist (fademindist) ([todo internal name (i)]) <float>
- Distance at which the prop starts to fade.
- End Fade Dist (fademaxdist) ([todo internal name (i)]) <float>
- Max fade distance at which the prop is visible.
- If start fade is <0, the prop will disappear instantly when end fade is hit.
- If end fade is <0, the prop won't disappear at all. (This is the default behaviour.)
- The values will scale appropriately if the prop is in a 3D Skybox.
- Fade Scale (fadescale) ([todo internal name (i)]) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.