Template:KV BaseCombatCharacter: Difference between revisions

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m (Added to Keyvalue Templates category)
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{{confirm|Works? This keyvalue is defined as using integers}}
{{confirm|Works? This keyvalue is defined as using integers}}
{{KV|Blood Color (BloodColor)|integer|Blood color of the entity when shot.|nofgd=1|since=AS}}
{{KV|Blood Color (BloodColor)|integer|Blood color of the entity when shot.|nofgd=1|since=AS}}
{{confirm|Works? This keyvalue is defined as using integers}}| }}
{{confirm|Works? This keyvalue is defined as using integers}}| }}<noinclude>[[Category:Keyvalue Templates|BaseCombatCharacter]]</noinclude>

Revision as of 17:43, 14 January 2020

Template:KV_BaseAnimating

Add |as=1 for entities that include the new Alien Swarm keyvalues (HullType and BloodColor).


BaseCombatCharacter:

Relationship (Relationship) ([todo internal name (i)]) <string> !FGD
<string|targetname or classname> <string|disposition> <int|rank>
Changes whether this entity likes or dislikes certain other things. Used like the ai_relationship entity, with this entity as the subject.
Values for disposition are:
  • D_HT: Hate
  • D_FR: Fear
  • D_LI: Like
  • D_NU: Neutral
Physics Impact Damage Scale (physdamagescale) ([todo internal name (i)]) <float>
Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.