Func nav avoid: Difference between revisions

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(https://i.imgur.com/Rx98qbl.png)
(that's BLOCKER not avoid)
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{{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive|game3=Team Fortress 2}}
{{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Team Fortress 2}}
==Entity description==
==Entity description==
Artificially makes bots avoid a certain area when choosing navigation paths.
Artificially makes bots avoid a certain area when choosing navigation paths.

Revision as of 19:33, 12 January 2020

Template:Base brush multi

Entity description

Artificially makes bots avoid a certain area when choosing navigation paths.

Note.pngNote:For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


tags ([todo internal name (i)]) <string>
additional context for if the entity should apply to a specific bot

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also