Func nav avoid: Difference between revisions
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Note:For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.
(csgo is one of them too) |
(i'm guessing you're confusing it with other nav entities cause no, it doesn't) |
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{{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2 | {{base brush multi|func_nav_avoid|game1=Counter-Strike: Source|game2=Team Fortress 2}} | ||
==Entity description== | ==Entity description== | ||
Artificially makes bots avoid a certain area when choosing navigation paths. | Artificially makes bots avoid a certain area when choosing navigation paths. |
Revision as of 23:36, 11 January 2020
Entity description
Artificially makes bots avoid a certain area when choosing navigation paths.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- tags ([todo internal name (i)]) <string>
- additional context for if the entity should apply to a specific bot
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See also
- func_nav_prefer that does the opposite task, makes bots prefer a path.